Why I Wrote It: Fashion And Worldbuilding

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Clothes are something people need to think about. I fell down a well-dressed rabbit hole, and I had to share it with people, so I wrote a book about it.

So “Fashion and Worldbuilding” is today’s subject, my book on the role of fashion in setting development. I didn’t mean high fashion, but more clothes and ornamentation and uniforms, all the things we’re used to. Well, used to until you design a new setting – like I did.

When I was working on A Bridge To The Quiet Planet, my techno-fantasy adventure, fashion quickly came into play. Thinking over a space-age world rooted in what is basically a JRPG/mid-level fantasy setting requires you to think about clothes in fantasy worlds. Uniforms and holy outfits, flowing robes and enchanted armors, all require you to ask why do people dress this way? Then you have to ask how did this translate to a modern world?

I had a lot about fashion and clothes.

You’ve got over-organized sorceress Marigold Rel-Domau, a sorceress who is legally required to dress in Guild robes to show she’s a walking weapon. Cleric Beacon Rindle is expected to wear the colors and symbols of his goddess who might send him emails to remind him. A long-suffering team of Military specialists have to dive in and out of “Military Blue” depending on how undercover they’re hoping they’re being. Fashion became important.

So I of course realized it was time to write a book. I’d thought about clothes and fashion in worldbuilding, but not like this. In turn, I then realized how many times fashion had affected my life, my writing, or come up in both fiction and the real world. I’d thought about this alot over the years, from game design to watching Tim Gunn analyze comic book superheroes.

In the end? A book came out of it, turning my own experiences into helpful coaching questions.

A lesson for me here is that you may need a more visceral, hands-on experience to create something. These experiences don’t just inform you or make you aware, they also collect thoughts and experiences to let you write. You might be surprised what you know and what you’ve thought of and what you can do – once you have the right experience.

Steven Savage

Why I Wrote It: Conspiracies And Worldbuilding

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Conspiracies and Worldbuilding is a book that is more than it seems, both in content and in origin. It would seem simple to write a book on “here’s how to put conspiracies in your fictional” world – and that’s the problem.

Conspiracies aren’t simple to write.

I love a good conspiracy in a book, from political intrigue to a murder mystery (which is just a tiny conspiracy). It’s fun to figure out what’s going on, and who doesn’t love a puzzle? The problem is that most people’s ideas of conspiracies come from Conspiracy Theories, and that’s dangerous.

Conspiracy Theories are everywhere because humans try to make sense of the world. In turn, they work our way into our popular culture because they are recognizable and often fascinating. A quick perusal of fiction will find multiple Illuminatis, a heavy dose of Lizard People, and a decent sprinkling of alien technology.

But this isn’t just fun. Conspiracy Theories and taking them seriously (in the wrong way) promotes several alarming trends, and this book was to address that in part.

First, many Conspiracy Theories are just window dressing on biases, old or new. When we recycle them into our fiction, we promote those biases and even give voice to promoters who have ulterior motives. A cursory examination of many a conspiratorial belief quickly uncovers racism, sexism, bigotry, and more. I wanted people to avoid spreading these ideas as if they were innocent.

Secondly, many Conspiracy Theories lead to bad story ideas because they’re so unlikely and impossible. Most Conspiracy Theories suppose impossible organizations, dubious motivations, and terrible resource management. I wanted people to write more likely conspiracies – as those are more fun to read or watch!

Third and finally, fiction too often ignores that Conspiracy Theories and Conspiracies go hand in hand. If you have nefarious plans, the easiest way to get away with it is to turn people against someone else. They’re busy attacking phantoms and innocent people so you can get away with your own dark goals. I wanted more fictional conspiracies that were good at evil machinations and wanted to cover this.

In the internet age, I saw more spread of biased conspiracy theories, more foolish leaps of logic, and more muddling of Conspiracy Theory and Conspiracies. So I wanted to do a book on how to handle these subjects in fiction better. From avoiding spreading bigotry to creating more believable (and thus thought-provoking) settings, I figured it was a win-win.

So far, it seems the book has sold pretty well, and I hope I’m reaching people. Let’s make good stories, good conspiracies, and spend less time promoting bigotry and the unlikely. Please give me a conspiracy that chills me as it seems so real and a story that helps me see how prejudices are puppet strings.

Steven Savage

Why I Wrote It: Superheroes And Worldbuilding

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

I have a few oddball books in my “Way With Worlds” collection on worldbuilding, and the Superhero one is one of them. It’s the first book of the series to tackle worldbuilding in a given genre directly, and though it may not be the last like it, it’s one near and dear to me.

I love the superhero genre.

The superhero genre is a meta-genre that combines many other genres, tropes, ideas together in one heady brew that wears a cape. Orphans turned detectives team up with godlike aliens and humans transformed by chemicals to fight sentient gorillas and criminal clowns. It takes a few trope frameworks (people with unusual abilities develop specific identities and roles) within which you can go wild.

I even helped run a shared universe superhero newsletter back in the day. The crew created their own characters in a shared setting, we’d often trade-off, and the result was a four-year-plus series of stories and a giant body of work. It went every direction, yet also was still recognizable as a superhero body of work.

Again, I love the superhero genre. That would have been enough to write a worldbuilding book on it – but there was more.

Superheroes are a genre that deserves more exploration as it is a meta-genre, a wrapper for many familiar characters and story types. Because it allows one to write so many ideas while still using an easy-to-access framework, you can make the bizarre accessible. The Grant Morrison Doom Patrol or the anime Concrete Revolutio are just some examples – the former surrealist, the latter a puzzle-box. In today’s grand age of superhero tales, we have a chance to explore.

I was further motivated by thoughts of new caped horizons and masked adventures. Yet, one other motivation came into play.

We’re so inundated with superhero stories, I wanted to make sure people didn’t fall into tropes old and new, so my book is a small contribution to avoiding that. My superhero worldbuilding guide asks hard questions to help people make believable worlds. Because superhero worlds are often many genres, that means such a worldbook inspires people to think through bizarre possibilities – and make them seem real! To reconcile alien invasions, time travel, cybernetics, and a mild-mannered reporting career pushes one to artistic heights.

So my worldbook was born of a love of the genre, hope for more, and fear of stagnation. A small contribution, perhaps, but a heartfelt one, and one I hope inspires others.

Sometimes the best thing you can do when you love something is to inspire others who love it to go to heights you never imagined. That’s where “Superheroes and Worldbuilding” came from.

Who knows what other genres I could tackle?

Steven Savage