Virtual Stars: The Roundup

A roundup of my exploration of the reasons, issues, and potential for creating Virtual Stars:

Virtual Stars Part 4: Making it Work

I've explored that

  1. A Virtual Star Seems a Viable Venture.
  2. That such a creation has benefits.
  3. That there are specific challenges one can face.

There's only one more thing for me to examine out of all of this – namely, how do I think you could create a Virtual Star correctly and profitably?  I've been enjoying this analysis, and want to indulge in a little thought experiment on what can work.  So here's How Steve Would Do It:

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Virtual Stars Part 3: The Risks

Last post I noted that making Virtual Stars (those media creations of "stars" that are entirely fabricated) has many reasons to be an appealing endeavor for the right business.  Of course there are also ways it could go drastically wrong, which I want to address.

Without further ado, let me explore the challenges, risks, and disadvantages of a Virtual Star.

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