The Geekonomy And Institutional Memory

Geekonomy and Institutional Memory

Ah, Institutional Memory.  If you aren't familiar with this concept, it's basically the knowledge transmitted inside an institution – like a religious organization, club, or business.  In the business and career world, it's vital to preserving process, policies, and appropriate technologies.

In the high-speed Geekonomy I'm starting to wonder if we've got a problem with not having enough of it.  Not enough good business processes, not enough preservation of good ideas and designs, and not enough learning lessons.

Think about every time you looked at an insane game controls scheme and wondered if the designers had learned anything from the last twenty years.  Look at all those times a technology company made a boneheaded maneuver that any other company made decades ago – and learned how to prevent.  Consider every situation where some supposedly innovative new tool or idea had been done to death before.

I think the Geekonomy is having issues with Institutional Memory.

Consider the situations:
1) We have companies forming out of stretch that didn't exist a few years ago – or a few months ago.  In some cases they're doing cutting edge technology so they not only have to invent themselves, they have to re-invent themselves for things that never existed.
2) We have huge amounts of technical churn in todays Geekonomy.  Things change, evolve, and get forgotten.  Companies, people, and organizations not only are inventing and discarding technologies, they may not fully be aware of what they're creating and discarding.
3) We have companies entering spheres of business they didn't do previously.  In many cases, sure they may hire people or acquire companies that have some Institutional Memory.  But as we've seen . . . sometimes they don't.
4) We have sudden onslaughts of interest in various media that were once purely limited to geek culture – games, comics, etc.  Does it seem that the same thing gets re-invented?  Like say the superhero origins that are all the same or the standard game adaptions . . .
5) We have young people going into business and companies that are also new and cutting edge – and they have, despite their talents, not an in-depth idea of the lessons of the past.  They may not belong to the associations or groups others do, or even have had the same experience.

I think you get my point.

For we progeeks, let's keep this in mind – because frankly, I do think this is a problem.  Certainly every time I see the repeat of a lame game design or a company making the same mistake, I wonder if anyone is learning here.

Let's remember that this means for us progeeks:
1) If you're an older geek (like myself), you can't count on Institutional Memory at a job or company.  It may not be there – or you may have to provide it.
2) People that can maintain – and leverage – Institutional Memory will have a real advantage and be valuable in the Geekonomy.
3) Companies that have a strong Institutional Memory and can apply it – and move with the times – will have a serious advantage in the modern economy.  You may want to work there . . .
4) There could be a whole business opportunity for you in working in Institutional Memory for Geekonomy-based companies.  Who maintains process, analyzes lessons learned, ensures communication . . .

Institutional Memory is vitally important for survival of a business, and indeed an economy.  In the Geekonomy, you can keep that in mind as it just might provide you some opportunities . . .

– Steven Savage

News Of The Day 11/16/2010

A lot of news all over the map geek-news wise, so let's go!

Career:
Into Med Tech? Here's a list of companies in the San Diego Area.

Culture:
Seth Godin is on a role with a discussion about arrogance. He notes arrogance is now used as a substitute for competence . . .

Economics/Geekonomics:
Yeah, don't expect an extenuation of jobless benefits. Yeah, I know jobless benefits are actually pretty stimulative. And yeah, the unemployed aren't just going to vanish or find jobs without these benefits.

Geek Law:
TechCrunch in the center of a post-acquisition legal battle. This has been building for awhile, but it complicates life after the acquisition.

Mobile:
Panasonic will start selling Android smartphones, making them . . . really not that unique. Sounds like a good move for them, considering they kind of sat out the whole smarthone thing.

Music:
An Indie Band Survival Guide? Sounds interesting. *I* might check this out to see if it's useful for other media . . .

Publishing:
Part twoof the Paid Content article on why the future of the digital book is big. Interesting, and frankly the point about economics being a driver is important. I'd also add that, with POD and Printers, the print book is going to be easier to get if wanted.

A review of the Color Nook. It sounds good overall, if a bit heavy and the app store isn't open.

Technology:
Official Google Voice iPhone App available. So after all the issues with acceptance, the HTML 5 version, here's an App for Google Phone. I'm not exactly sure what this means, except the controversy may be over.

Adobe doesn't seem primed to sell to Microsoft. Their CEO seems pumped and notes Adobe is certainly doing better. Doesn't mean much except it somewhat clamps down on the possibility of a sale.

Video:
TechCruch reviews the Boxee Box. Sounds pretty decent.

Video Games:
Zynga releases two games on Yahoo. This continues their efforts to get beyond dependancy on Facebook. Smart move on their part. I also figure this will encourage others to make similar efforts.

Bizarre Creations is closed. Looks like their latest game didn't do good enough (and had some bad timing). That's 200 people out of work, and a pretty good reminder that gaming isn't that stable right now, and how important hits are.

A look at how motion control plays into our emotions. There's going to be a whole book on the subject, so that might be worth it for you game pros to pick up.

QUESTION OF THE DAY: Is Panasonic too late to the game?

– Steven Savage

Why Retro Games Are More Than Just ‘Here To Stay’

On my Android phone (yes, I finally got one) I'm playing an old-school JPRG/Legend of Zelda type game  and 80's shooter homage.

On the Kindle you can play old-school text adventures.

It seems our more advanced mobile technology is putting old school gaming back in people's hands (mostly literally).  Yes, now with the technology of the 21st century you can go back and play games just like you did 30 years ago.  I say this without an intense sense of irony because it's actually a trend with multiple factors we progeeks want to keep track of because it's more than retro – it's cultural and technical.

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