Fanimations: Animation, Technology, and Animated Fanworks Of The Future

Last week bonnie discussed Bad Thai Disney Ripoffs and how technology for animation was putting it in reach of everyone.  She speculated on how animated fanworks could one day be much, much easier to do.  I of course wanted to add my own analysis.

Namely, taking the idea that someday technology could give us reasonable-to-high quality, quickly-done fan and amateur animation.  Laugh as we will at the Thai Faux Disney, the quality of the animation is not horrendous – if it were a fanwork it would be considered pretty decent.  So, building on the idea that technology is making animation easier and easier, what points do we have to reach to get to many people using available tech to jump on the animation bandwagon?  When do fan animations (fanimations?) reach a point where, like music videos and so forth, anyone can at least give them a go?

Read more

Steve Explains: The Un-Crush Objects and His Broken Heart

Last week I talked about what makes a Fan-To-Pro Crush Object and/or a Resume Worthy company, at least for myself.  In figured this week I'd take the time to explain what gives he the hiring heebie-jeebies when I see a company in the news.

So in no real order, here are the red lights that set off my warning bells . . . and push me into mixed metaphors.  Not all of these immediately make me say "hey, no one should work there," but as they build up . . .

  • Job cuts.  Look, not all job cuts are bad, but still when you need less people, then certainly I'm not sure that you're resume-worthy for the readership.  Also I find they're often made in desperation.
  • No direction.  Who are you and what are you doing, company?  If I can't make it out and all I see is meandering, then I'm going to be concerned you're not a target for the readership's career choices.  Size doesn't matter here.
  • Bad location.  Good companies can be anywhere, but some places show more promise than others.  As cool as you may be, do people want to live where you area?  For that matter, are you in the kind of place where investors rain down Venture Capital or not?
  • Clueless advertising and marketing.  Sure it's almost certainly done by some outsourced agency who creates your ads and adulations, but if you can't give those people good direction or clamp down on dumb ideas, then you've got an issue.  Bad management is bad management.
  • No stability.  Stability is a bit hard to classify – or expect – in tis day and age, but at least make a try.  If everything is changing all the time, you're moving, the product is changing, etc. it doesn't look dynamic and innovative, it looks desperate and insipid.
  • Disrespect.  Show some respect for your customers, employees, and competitors.  Otherwise you're not only a jerk, you're undermining your relations with the people that pay the bills, do the work, or can crush you.  It also shows that you've got too many people who are egomaniacs, and even if they succeed, the company may not.
  • The wrong kind of retro.  There's old-school that's hip, then there's just backwards and clueless.  If you're old-school, show enough savvy to show you know it – otherwise you may look backwards or even be backwards.
  • A lack of a sense of humor.  A lack of humor is a lack of awareness.  I am not too turned off by not being humorous, but an extreme lack of humor is a dangerous thing.
  • Follow the leader.  Innovate, OK?  Even a little bit?  If you imitate at least imitate your way?  Otherwise you seem unoriginal and unoriginality isn't a confidence builder.
  • Doesn't provide value.  If all you do is shift cash around and do nothing then I'm not interested

So there's the rather abstract guide to what makes me take a company out of my "the readers should work for it" lists.  I hope it helps.  it was at least therapeutic to write on my end.

Steven Savage

Quick Things To Help your Unemployed Fellow Fan

So you've got some fellow fans, geeks, and otaku who are having a tough-time job wise.  Maybe they just lost their job, maybe you've found your online or local community is plagued by unemployment.  What can you do, fast, to help people out?

  • Set up a message board topic or similar area on your gang/convention/group's website for job assistance and encourage people to help out.
  • Make unemployment – and employment – a subject at your next gaming session, group get-together, etc.  For that matter make a spinoff group until people's economic lives are less unpleasantly unemployment-focused.
  • Do a whip-round in your mailing list or preferred social media to gather people's lists of recruiters, temp agonies, etc. and pass them out to those seeking employment.
  • Make sure everyone in your fan group links to each other on LinkedIn and helps each other network.
  • Collect people's resumes and distribute them to the group in case they hear of any openings – that can take just an evening.
  • Hold an immediate online commiseration session.  It'll feel good.
  • Have everyone in your fan group go see if there are relevant openings at their companies.  Set a deadline to report it.

Any other suggestions?

Steven Savage