Why Motion Control On Game Consoles Isn’t an Edge

The Wii started the whole motion control thing with the Wiimote.  Now as I write this we have the Playstation Move and the Microsoft Kinect adding motion control to their respective consoles.  We are entering an age where everyone can make a total dork of themselves in their living room for the sake of video game entertainment.

As we approach the time where all of us have the chance to scare the cat while playing videogames, one question comes to mind (at least my mind) – does this actually matter to any company or their sales?

I'm not sure, but one thing I've been wondering about, one thing I want to share, is that perhaps this is the wrong question.  I'm starting to think Motion control is going to become "expected" in games consoles.  In short, is it a "new normal"?

Every major console will have Motion control, and of course the usual games that go with it (your usual family entertainment, some others that are expected, etc.).  At that point the question comes up – what makes them different?  What in short is the advantage when everyone is doing it?

I don't think it does to a significant extent.

The consoles have carved out some pretty good niches for themselves.  I don't see adding motion control affecting sales and usage overmuch.   It might at most dilute some competition, but the consoles already have distinct mindshare and pueblo c images.  Changing that is not going to come from releasing some motion control games.

Secondly, motion control is not suited to every game or every type – any experienced gamer has played games that wouldn't work well with point-and-press or waggle-and-wiggle.  There's only so much room for innovation in the games with this control scheme.  I don't think it's going to produce any other revolutions in gaming for now.

What I think motion controls mean is not some radical change or shift in gaming.  I think motion control is going to become the norm because everyone is doing it – and it seems to be expected.  Companies doing motion control will help keep their market, and perhaps expand it slightly – not make radical changes.

So I'm not expecting a revolution.  I don't think Wii players will move to the XBox in droves,  the XBox wont steal PS3 players due to Kinect.  I think this is just expected and normal and means that someone who likes the Wii may play some PS3 games, and the like.  There are many other reasons to buy and play consoles beyond motion controls – and the solid mindshare the consoles have has already defined their markets.

In a few years motion control will just be a normal option for any game console.  It's nothing radical.

Steven Savage

News of The Day 9/21/2010

DC's big changes are set forth, NY Comic Con gets more game-oriented, and by the way, Pokemon is big. Must-Know Geek News, I choose you!

Yes, we know about the Twitter Exploit. Here's Slashdot, whose comments have some nice details.

Economics/Geekonomics:
Seth Godin has an oddly poetic thought on the 'two recessions' and makes the point we've got fundamental change here.

Looks like a long recovery from the recession, Godin's comments nonwithstanding.

Comics:
DC's multimedia options move to Los Angeles. Publishing stays in New York. It's a clearly stated move to help develop film and digital property. I'm betting not everyone in NY moves to LA – so this might be a job opportunity if you're in LA (and a recruiting opportunity otherwise), and perhaps a source of conflict for people who don't want to move.

On top of the move, the Wildstorm imprint is cancelled at DC, and ZUDA moves under the DC banner.

Technology:
Cool companies with investment roundup: 3D light source maker Laser Light gets $13 million in investment which isn't surprising with the continuing (if subdued) interest in 3D. Data Management company ActiFio gets $16 million, seems very ambitious, and is in the ever-geeky Boston area. Resumes out, people . . .

Google sets up a service to show where governments have requested information or demanded things be taken down. An interesting way to counteract censorship and embarass censors perhaps? Maybe Google is finding ways to strike back, and this sounds rather clever.

Video Egg to buy Six Apart. I can't say it's a bad deal actually, and the combined entity may be broad yet powerful – sounds like the goal is a comprehensive media company. As we're hosted on TypePad I kind of hope for the best, obviously. Sounds like there won't be any or many layoffs – and I'd watch to see how this pays off, VideoEgg might be a company to work for in the future.

Video:
Netflix to launch streaming in Canada tomorrow – and it sounds like it's an experiment for further expansion. Looks like it'll butt heads with Zip.ca, Canada's equivalent of Redbox – who wants to go into streaming. This could get interesting – though I'm impressed with Netflix enough that I think they can offer strong competition in to anyone.

Video Games:
There will be a large video game presence at the NY Comic-Con. Which is not surprising as the geek-marketing-convention fusion continues at several major events. I'm sure this will also raise controversy about the purpose of these events and their focus – but lets face it, if you want marketing and presence . . .

Bigpoint to launch an MMO using Silverlight. I present this more as a curiosity about Silverlight adaption for you technically-minded folks.

Shocking no-one, Pokemon Black and White is selling well in Japan. On that note, have a brilliant fake 'Gritty Pokemon' trailer – and notice Brock never opens his eyes . . .

MUST READ: How to add game mechanics to a non-gaming service. Really thought-provoking.

QUESTION OF THE DAY: Just what online services could use a little "gameness"?

Steven Savage