Advice And Survivorship Bias

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

I want you to think about video game adventures. There, one goes on a grand quest, and of course one often saves the game to record progress. If things go wrong, one reloads the last save and proceeds. We’re used to that, even if “die and come back or start over” has become more popular over the decade, and the save game mechanic has been mocked in certain other games like Undertale.

Now imagine if you made a movie from the point of view in the characters of these games. Unaware that they are being restored from saves, the character’s lives would be a series of perfect actions and lucky breaks, propelling them inevitably towards the end credits and post game content. Any lessons one might learn from this “movie” would be ones of best situations and optimal choices.

In short, an example of Survivorship bias or “survivor bias” as I’ve heard it shortened.

Now let’s look at all the success tips we seek in business, education, publishing, etc. How much of that is Survivorship Bias. I mean you can read the article I linked to, but I think you can imagine a few. How much advice do we see on careers, training, etc. reflects Survivorship Bias?

Someone gave career advice that sounds great . . . only they really got the job due to being the right age, gender, and timing.

Someone gave resume advice that sounds pristine and perfect . . . only we ignore the people that followed the same advice and didn’t get their dream jobs.

Someone got a book published and think it’s their writing . . . but maybe it was connections or persistent marketing as their writing is kinda “eh.”

Remember we only hear advice from people that made it. We don’t hear what all the people who didn’t make it did. By definition, the amount of people who haven’t succeeded at something is much larger than those that have.

We’re probably aware of this fact, at least unconsciously. I’m sure you, as well as I, evaluate advice carefully. We know we’re seeing a limited sample when someone gives us tips for game marketing. We know people succeed for reasons beyond merit.

But let’s turn this around – do we remember that when we give advice, that we’re survivors?

This is something I’ve been thinking of as I write, well, advice. I’ve seen some of it work, but also some of it seem irrelevant, and some of it age out. It’s made me evaluate what I’m doing and what I continue and how I can help. But it does sit in my mind uncomfortably.

My guess is if you’re an advice giver, you’ve either felt this way or I’ve suddenly made you feel bad. Sorry.

This is where we have to remember Survivorship Bias for our advice. We have to sort through our experiences, our lessons, our advice and ask what matters versus what’s just lucky, good looks, etc. That’s not easy, and trust me, it’s on my mind for my future books for rewrites – or even decommissioning when they’re just irrelevant.

As the same time, this can paralyze us. We can ask if everything we know is limited, irrelevant, inappropriate. We can question everything.

Which is good. We should question what we tell people might not apply, that Survivorship Bias plays a role. Then we can zero in on what really does help people, what is applicable, what matters. If we’re going to give advice, we should ask questions of ourselves.

I think, ultimately, there’s always some Survivorship Bias in giving advice, if only for the fact our lives are all unique. What we can do is to figure out what advice is more universal, what advice does pay off. We can research and compare, make models, and try to extract valuable lessons.

This is why I think most advice works best when it’s a mix of standalone ideas and synergies. Specific bite-sized pieces of advice can be evaluated for individual relevance. The way advice works together helps us understand how different instructions and ideas interact for results. Keeping both views in minds lets us give advice – and then people can customize their actions based on their situations.

No, it’s not easy. But if we want to help people, we need to understand what gives us something to say sometimes means figuring out what is only relevant to us and no one else.

Steven Savage

Fanime 2019 Roundup!

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

OK I was at Fanime 2019 and as usual, a quick roundup. This was pretty interesting.

DOMINANT FANDOM: My Hero Academia was seriously dominant in cosplay, Artists Alley, etc. It was clearly The Top Fandom in many ways that makes me recall stuff like Naruto or One Piece back in the day. However, I think MHA has a wider range of appeal.

OTHER FANDOMS: The Fate series had a large cosplay gathering, more than I recall seeing at Fanime before. I also saw a lot of Spidervese characters, with Spider-Gwen being the major character. Jojo seemed to be getting more representation, from all over the series. There were cosplays and stuff from all over, obviously not just anime.

SURPRISES: I saw an Outlaw Star group, and Yuri On Ice was still evident in cosplay and merchandise. Yuri On Ice made an impression (says the guy who watched it twice)

DEALER’S ROOM: Dealer’s room was pretty diverse. Fanime runs a good Dealer’s Room and there was merchandise from all over the fandoms and interests.

ARTISTS ALLEY: As noted, lots of MHA, mixed with other stuff. I also saw some artists who had radically different styles and takes on anime and game art.

PANELS: A few insights, but the panel selection felt deep:

  • Lots of Cosplay panels this year, including advanced techniques and personal branding.
  • There were a lot of fanfic panels, at various levels of interest. These were not just basic panels, but some got deep into craft.
  • Some panels on culture were interesting, from exploring odd theories around anime to queerness in magical girl stories. Very intriguing.
  • There were other in-depth panels like developing mobile apps.
  • My panel on Geeky Productivity was well-attended for a 10 AM panel, and the Self-Publishing panel was very well attended despite being across from a panel on branding (seriously). There’s a real interest at this con on skills, and I had people remembering me and others from before.

So that’s my experiences. If you attended, let me know what you thought!

I plan to be there next year, obviously, but I’m going to return with more panel and panel sequence ideas. There’s a real interest in heavy skill stuff there. If I can lecture dressed as an MHA character, it’ll have come full circle . . .

Steven Savage

Steve’s Update 5/27/2019

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Hello everyone, so here’s what’s up since last sprint.

So what have I done since last time?

  • Way With Worlds: The Fashion Book is done and in the hands of my editor! I’ve also outlined the next one on News!
  • Seventh Sanctum Book: I have literally one section left – on how people research data structures.
  • Seventh Sanctum: I . . . did not launch the fantasy romance generator. No technical issues, but see below. Meanwhile, several python breakthroughs that are promising for a heck of a relaunch in 2020!
  • Fanime: I spoke at Fanime, which was a blast! I should probably do a summary.
  • Other: I was surprisingly productive despite having some back strain – nothing critical, but it needs some therapy to treat. So I had to go to PT and learn a few techniques.

What’s next?

  • Way With Worlds: I should get the Fashion book back in the next two weeks and dive into finishing it, so if all goes well, then it’ll drop in early June!
  • Seventh Sanctum Book: I’m going to finish the last part then edit the hell out of it. It’s gonna need it. I may want beta readers (that’s a hint)
  • Seventh Sanctum: Launch the fantasy romance generator! Really!

Steven Savage