Why I Play Video Games

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

My Friend Serdar and I were discussing video games and why people enjoyed them recently. It was interesting because I know plenty of gamers, and plenty of people not into them.

So what do they do for me? That was fun – and interesting – to analyze.

First, gaming is something that lets me express myself without some kind of commitment or burden. I’m an organizer, a manager, and a guy that likes to explore things. Gaming lets me do that, from figuring out platforms to managing spaceships. When I game I am me.

Recently, with the stressful Pandemic, I was feeling down, so started playing Slime Rancher, and after that Star Traders: Frontiers. Both were games with planning and management, and playing them helped me, be, well, me. It was refreshing – and it was fun.

Secondly, gaming is a unique art. In games, multiple things that were previously separate arts come together. Visuals, music, rules, more. A game is a way to experience deep experiences, often experiences that would have been separate or less impressive.

This unique art allows for deep experiences such as simulations, but also unique ones. I can walk across impossible landscapes made out of math. I can experience a musical soundtrack while being in a story I control. Gaming is a unique art – and a fusion of arts.

Third, gaming has a social aspect. I’m not just talking multiplayer games (rarely my fave) but the way you can connect over an art. There’s plenty of social tools and sites, I love Early Access games where I give feedback. There’s so many ways to connect, if you’re selective, you can find really fulfilling involvement on a level fine for you, deep to shallow.

I share experiences with video games and friends, I give feedback. I really connect and in some cases, you can give feedback that improves games.

So yeah, that’s why I game. it helps me be me. It’s a unique fusion art form. And I can connect with others when I want to.

What about you?

Steven Savage

Fun And Yourself

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

We’re in a crisis as I write this. We’ve got a worldwide Pandemic, and not every country is managing it very well (or at all). It’s possible you’re escaping with fun, but you may also feel guilty, or unable to enjoy yourself, worrying you’re wasting time.

You’re not.

Yes, fun is relaxing, yes, fun distracts. But fun also is a great way to get back to who you are and find out who you are.

When we have fun, we express parts of ourselves in safe ways. Perhaps we love the camaraderie of sports, and thus enjoy them because of shared identity. Maybe we love managing things and ticking boxes, playing strategy games and using that organized sides of ourselves. We may crave adventure, our hands holding a controller as we fire our guns in an action-adventure game. Fun lets us get back to who we are.

Knowing who we are is vital for navigating crises. It centers us, but in a safe way, and gives us the hope to become more of who we are. It’s an expression, and a reminder.

But also, fun lets you find new parts of ourselves. When we see we’ve played the same kind of video game three times in a row, that says something about us. When we avoid this kind of movie but indulge in others, that says something about us. When we have fun, things we don’t know of emerge.

Knowing who we can be is vital for navigating crises. It helps us grow and learn and understand, and experience the joy of being.

Finally, fun lets us find things we hide. We may find a dark side that comes out in our musical tastes. We may discover we work through issues with certain kinds of movies. Even finding we dodge stress with our recreations tells us what we’re dodging.

Knowing who we are lets us overcome our problems, turn vices into virtues, and accept ourselves. Fun does that.

So sure, you’re relaxing and exscaping with fun. That’s great. But you’re also becoming, exploring, and discovering. That’s great to.

Have fun. Become yourself.

Steven Savage

Why I Wrote It: Food, Culture, and Worldbuilding

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

The third of my “Worldbooks,” my 50 question coaching guides for worldbuilding, was on food. So why did I do this? Oh, I had reasons because I cook, and cooking is a gateway to the rest of the human experience.

Food is far more than food.

Food fuels humanity. It’s vitally important to us, obviously, but because it is so important, we miss how important it is to us. We need food to be fueled, to be healthy, and if you’re aware of how people have battled over diets and how famines affected history, you realize how much food matters. Food must be in your worldbuilding.

Food is about experience. We have sensations we associate with food, we have meanings we attribute to it, we have food that has meaning to us. Food is personal. It is part of your characters and culture.

Food is about history. Humans have been seeking food and how to get more of it for the extent of our existence on earth. We have fought wars to survive, tilled land, found what is edible, and tried new things we thought would kill us. Every meal you have bears the impact of ages. Food is the result of your entire setting’s history.

Food ties into many other things – health, religious symbolism, traditions, and more. Every holiday meal, every religious law about food you follow, is just a sign of how deep food connects to our lives. Food is one of the places in culture where everything very visibly comes together – which is so obvious we miss.

It shocked me there wasn’t more worldbuilding books on food because of these items, but I think it’s because food is an intimate part of our lives, and thus we miss it. We’re too close to it, and thus we miss it.

So I wrote one. I won’t lie, I was looking forward to it because of all those above issues, and because I thought it’d get people to think.

If anything, I could have probably gotten a much larger book out of it. But on reflection, had I made a larger book, it would only appeal to serious foodie writers. Better it be left some coaching questions to let people find their own paths.

A lesson here is that just because something is common doesn’t mean we shouldn’t think about it – the commonality is why a deeper analysis is warranted. You may have a book in mind that seems as if it’s “just common sense,” then it probably needs to be written, if only as a reminder.

Steven Savage