It’s Fine To Spend Money

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

America has a weird approach to money.  On one level, we love to spend it (if we have it) to judge by the things that people buy.  On another level, we continuously shame people for buying things. It’s a strange duality – until you think about it for a few minutes.

Americans believe money is a measure of virtue.  We believe having it shows virtue (even if someone inherited it or made it in questionable ways).  We believe spending it somehow shows virtue as long as it’s the right things.  To have money and spend it has a weird moral quality – if you’re the right person or kind of person.

On the other hand, we view the wrong people spending things on the wrong things to be bad.  Millennials get constantly bashed for A) wasting money while B) killing industries by not buying stuff they can’t afford anyway.  I’m sure you’ve encountered various cases of some scold telling you not to buy things – that they, of course, would do.

Me, I’m frugal.  OK, I’m quite cheap in some ways.  I am the last person to tell someone to spend money for no good reason.  So I’d like to chime in that it’s damn fine to spend money on things because sometimes it makes sense and is better than saving it.  Use this the next time you feel guilty, or some jerk decides to make you feel guilty.

Here’s where I think it’s damned fine to spend money.

Sometimes it’s fun.  There’s nothing wrong with fun.  People need more fun in their lives as far as I’m concerned.  So go, spend, have fun.

Sometimes it’s therapeutic.  I mean if a bar of chocolate or a mimosa makes you feel better, spend the money.  Indulge, feel better – I learned from my studies on diet and exercise that indulgences can be incredibly valuable to sanity.

It saves time.  Pay for that food to be delivered, pay for that restaurant to send you a pizza, spring for postage.  If time is money, sometimes you have to spend money to save time.

Capability.  Maybe you need to spend money on something you can’t do yourself due to not having the skills, illness, physical limitations, etc.  Know what, it’s fine to spring for someone to clean the apartment if you can’t, I mean seriously.

Cost-benefit.  Sometimes you get more out of spending money than not doing it.  That reasonably priced laptop that lets you send email, do your job search, practice your skills, etc. is worth it.

Sometimes you must do it.  Look sometimes stuff costs money and you can’t go without that stuff.  Don’t let the scolds tell you not to do it.

Temporary situations.  If you get sick and have to order out, fine, spend money.  Must change apartments because of a job move, fine, pay the move fees.  Spending money is not always a constant; sometimes it’s temporary.

Spending money as fine.  As an official skinflint, a man that has an involvement with spreadsheets bordering on the romantic, please, spend money.  Don’t listen to the scolds and the puritans who want to tell you what not to do so they can feel superior (and often they have money and positions that you don’t).

I’m all for frugality.  I’m all for careful spending.  But money is just a tool, and sometimes you gotta open the toolkit.  

Steven Savage

Steve’s Update 6/15/2019 (late)

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Sorry this update is late. Been a bit busy.

So what have I done since last time?

  • Way With Worlds: The Fashion Book is done and published! Get it at Amazon, itch.io, and other sources.
  • Seventh Sanctum Book: Is done and in editing (which is a bit hefty). I’ll be looking for prereaders to read next month.
  • Seventh Sanctum: The Fantasy Romance Generator is launched!
  • Other: I was surprisingly productive despite having some back strain – nothing critical, but it needs some therapy to treat. So I had to go to PT and learn a few techniques.

What’s next?

  • Way With Worlds: Continue to work on the next book – News!
  • Seventh Sanctum Book: Keep editing with the goal to have it readable for July.

Steven Savage

Raiding Stars For A Vision

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

I’m a fan of Rifftrax and Mystery Science Theater 3000. This is because I love B movies and odd things, often they’re more revealing of the human condition than supposedly “good” and “popular” things. I find the humor of Riffers often tells us a lot about ourselves – be they dealing with a flawed movie or a popular one like the Rifftrax crew does.

Recently, I attended a Rifftrax of the half-Kickstarted film Star Raiders: The Adventures of Saber Raine. It was a film that was difficult to classify, and though the Riffing was fun, there’s a considerable amount to learn from this film. Three people cracking insightful jokes isn’t enough to really dive into what this was – and why it could have been better.

The film itself seemed to be an attempt to do pulp science fiction – it was essentially a 21st-century attempt to do a kind of 80’s-direct-to-video take on pulp SF. Chisel-jawed Saber Raine, former military space hero turned mercenary, is hired to rescue a prince and princess from a mysterious alien and his legion of cyborg zombies. There is, of course, more to the story as our hero and his group battle towards their targets on a war-torn world.

By description? It sounds like it should be a lot of fun. In reality, Star Raiders was a strange patchwork of things that never felt fully executed, a pile of ideas and scenes and concepts. It was a film that felt like its creators never fully realized it, partially because there were limits on money and actors, but partly as they didn’t quite seem to know what they wanted. I had fun – I would have enjoyed it on its own as that pushes some of my buttons – but it’s an erratic movie.

For instance, there were wonderfully retro spaceship designs that seemed to have come out of the ’30s and 40’s – and some excellent CGI. There was a villain with an army of cyborg zombies out for vengeance due to a centuries-old injustice – a great reason to raise an army of cyborg zombies. At least one swordfight appeared onscreen as per unwritten rules of pulp SF. Dramatic backstories were the order of the day as we find out the history of an alien race.

Sounds fun? Except . . .

The script managed to be sparse then over the top. Worldbuilding was dropped on us in giant globs between scenes that weren’t that needed. A few actors needed more coaching, even though some were obviously giving their all. Things got almost-explained. Some plot twists (such as a romance) seemed grafted on for no good reason. The feel of the film veered wildly, as if unable to settle on how its inspirations should work.

Star Raiders is a film that should have been better than it was, even when it managed to overcome its flaws. It was clear some of the cast was fighting to make it work no matter what. I was very impressed with martial artist Tyler Weaver Jr. – though it was clear his acting skills needed work, he charged ahead with a loveable lack of inhibition and some serious action skills.

So I began asking myself – what would have made it work? Quickly, I came to realize something that my friend Serdar summarized as follows:

“The greatest entertainments of any era either totally embody their moment in time, or seem outside of time altogether.”

Star Raiders was the child of many parents, many inspirations – from the ’30s to the 21st century. But they never quite gelled, never came together. It felt disjointed, as if the people behind it didn’t know what it should be, but thought they did. Perhaps it’s history – having to be finished on Kickstarter – was part of it.

I wanted to like it. Like Wolfcop and Manborg, it was an attempt to embrace something cheesy and fun and sincere. In fact, I did kind of like it, in the sense I could feel the heartbeat beneath the surface – it wanted to be a retro SF adventure but never settled on how.

It didn’t achieve the feel of a given decade, being a patchwork of inspirations. There was passion there, but unfocused, embracing neither a given decade nor a coherent fusion.

It had a lot of story but didn’t seem to know what it wanted to do with it. It was clear there was an attempt at worldbuilding, establishing an entire galaxy of people and politics. Someone loved their idea and didn’t know what to do with it.

There were obvious budget issues but forget those. The staff didn’t seem to care, and I respect that – it didn’t stop them.

Some actors needed to do better; clearly, some coaching was needed. It didn’t stop them, which I respect.

When I look it over, I think what Star Raiders lacked was not money or talent or enthusiasm – it charged on uninhibitedly. It was that its staff needed to sit down and figure out what they wanted. Was it going to be more of a given genre? Was it going for a more timeless feel? How would the intricate worldbuilding come out to enforce the feeling?

Star Raiders, despite its pause for Kickstarter funds, felt like what it really needed was a pause for everyone to figure out what it was at heart, to grasp that enthusiasm beneath the idea and weave it into something stronger.

The lesson here is the one Serdar stated. You can go for a feel for a time, or you can touch on the timeless. You might even be able to weave several times together as Star Raiders attempted. But to create a work, you have to know what to embrace to bring it out; you need a vision, a sense of place, of where you’re going.

For me, I wish the crew behind Star Raiders and films like them well. May they find their vision (and perhaps their sequels) and embrace it. We all need a place to go, creatively.

Steven Savage