Horrible Enough, Done Enough, Enough to Learn

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

We’ve all had a writing or other creative project we want to abandon. Now in some cases, it’s a good idea, but I wish to suggest you may want to finish that awful thing. There’s a value in finishing work because then you can learn from it.

When you finish something, as flawed as it may be, it is a complete product. That gives you enough information to evaluate what you did right, did wrong, and can do better. Yes, it may be terrible, but it’s a terrible that you can search for lessons.

So when you look at that crime against your art, ask how you can get it finished enough to learn from. Think of it as a Minimal Viable Product, just one where the word “Viable” is doing a lot of heavy lifting. Minimal Tolerable Product, perhaps.

Now you may find, once you complete this, it’s not as bad as you thought, then that’s great! Maybe it’s good enough to use, perhaps after a heavy edit. But what if it’s not? Well, then it’s filled with lessons to learn.

It’s hard to evaluate something unless you’ve gotten it to a complete-ish state. A completed work – flawed as it is – is at least consistent and coherent enough to tear apart. Within it, you see your mistakes, your choices, and perhaps your virtues in ways unfinished work won’t show. Sure it’s ghastly, but there’s got to be something to salvage.

In fact, by completing that creative atrocity, you might be able to break it down for parts. It can be redrawn, rewritten, or recoded. But once again, you might have to complete it to get it to that state.

So don’t throw out that crime against imagination quite yet. Ask if it’s worth completing, if only to be a warning to yourself. You might be surprised what you get out of it.

Steven Savage

It’s Not the Genre, It’s The Originality

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

I encountered this delightful quote from the author of cookie clicker, aka Ortiel42:

As a fan of indie games, I felt this tweet.  AAA games of guns and guys run together in my head, few of them distinct or interesting.  Much like the all-too-similar AAA action RPGS, they just seem, well, all alike.

But here’s the thing – I enjoy a good shoot-em-up.  I’ve backed Early Access games like the lovely throwback Prodeus.  I downloaded the wonderfully overdone pixelated FPS Project Warlock after seeing a review.  So I’m not biased against games with guns at all.

So why did this quote resonate with me?  I think because the FPS games I like are indie, with that punkish indie feel I treasure.  I don’t have a problem with “gun games” I have a problem when the games seem all alike, like many AAA titles.

It’s not the genre, it’s the sameness.  That’s why that single Tweet resonated with me so hard.

AAA titles can get away with the sameness.  It’s well-produced sameness, well-marketed, with a lot of cultural cachet.  People are going to buy them because everyone knows them and they know what they’re getting, even when bad. It’s much as Serdar notes – in a time of choice you go with what’s known.

AAA titles are also trapped.  Knowing they have to go broad, knowing they have to appeal to everyone, they “sand the rough edges off.”  They’re not chance-takers in many cases, and even the chance-takers risk becoming Yet Another Repeating Franchise.  Sometimes you have to play it safe.

Any game – or media – genre can be made interesting.  My game library has many a fantasy RPG and I delighted in the fantasy-isekai take of the anime The Faraway Paladin.  But these games and media are things that had an edge, a break, something unique.  Just like the razor-raw edges of punk caught the souls of people, I want something to catch me and you can’t do that with blandness.

Even when it’s a genre I actually like.

Still I agree with the original tweet that I want to see games try a lot more things.  Perhaps a skunkworks as opposed to giant years-to-deliver titles may serve companies well.  That may also serve me well in another column . . .

Steven Savage

Ideas For Political Activism!

OK folks, the world is in a tough spot, the US midterms are coming, and you want to get active.  So here’s a bunch of places to go!  I’ve starred my favorites and I hope to add to this the more I discover.

General Activism and Pro Democracy

  • * DemCast – Communications-heavy activism!  Great for writers and users of social media.
  • * Indivisible Team – A pro-democracy, broad activist group.  Well worth joining.
  • * Movement Labs – Text bank for easy, fast activism!  Well worth signing up for.
  • Popular Democracy – Democratic community building
  • Swing Left – Flip states, counties, cities, and more blue with focused efforts.
  • Way To Win – Collective progressive action.

Disinformation

Voting Rights and Registration

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