Steve’s Update 3/1/2020

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

And here’s my somewhat regular update! First thing, giveaways!

I am in a LOT of giveaways

I’m really enjoying these giveaways and plan to do more – with more books!

Now the rest of the update!

  • Way With Worlds: Taking a break for now. I’ll start the next book in a few months, unless I shift things around.
  • A School Of Many Futures: Just waiting on my editor – I hope to have feedback soon. I am still tweaking the “rewrite outline”
  • Seventh Sanctum: Rewriting away. I found problems with my new code, and mostly solved it (objects/classes are a treat for isolating code), but still have a few bugs to iron out. I wish this was going faster as I’m so close to having an essential site.
  • Blog: No big plans for now, let’s see if a series strikes me . . .
  • General:  Working to improve my marketing and expand my newsletter. Hey, gives us more friends to talk to . . .

Steven Savage

The World And The Story

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Special thanks to Serdar for inspiring me to write more on my experience’s guts with one of his latest columns.

“Oh no, not another learning experience,” reads many a t-shirt, coffee cup, sticker, and almost assuredly a few tattoos. Writing means one is always learning, and I view every book as a learning experience. My current book, A School of Many Futures, has been exceptionally informative.

My latest finding? I saw how worldbuilding and story could work together – and conflict.

For those unfamiliar with my return to fiction, ASOMF, as I call it, is a sequel to my techno-fantasy novel A Bridge To The Quiet Planet. The first novel was fun – “a romp,” as one person put it – but also my first fiction piece in awhile. I want to keep growing – and ASOMF taught me a valuable lesson about how worlds and stories interact.

ASOMF takes place in a very “built” world – that’s how I operate. It has politics and economics, sorcery and gods, technology and culture. I like worldbuilding, and believe it makes good stories and better authors. But I also know one can go overboard with showing off worldbuilding.

A list of facts and places is not a story in most cases – but that detail matters as it brings the world to life.

ASOMF also involved me diving deeper into making stories compelling – better structure, better flow, and so on. The previous book had pacing issues, and I wanted to keep it snappy and compelling (Knives Out was a major influence). But my story was also hip-deep in detail, giving it meaning, and I didn’t want to follow some common plot structure and lose the heart.

Just because you follow good writing rules doesn’t mean the story is meaningful – but good fiction writing helps people come into your world.

There’s my challenge – and yours in a worldbuilding-heavy story. What fits the world may be hard to put into a compelling story. What fits good storytelling may not reveal the heart of the world.

I realized that the two of them should work together, and neither dominates the other. A few things I can share:

One.  What made a good pace for fiction did not help explore the setting deeper. I added an entire chapter that enriched the story – and got exciting with a few useful storytelling techniques.

Two.  Some parts of the story weren’t compelling. My worldbuilding gave me options to tweak the story to make it more interesting. Changing one minor character’s motivation to another equally likely reason made the story much better – and you only see this character three times.

Three.  Writing-wise, a part of an arc lacked a particular “identity” – there was a lack of emotional resonance. A review of my characters’ viewpoints helped me find a view that made the arc compelling and brought everything into perspective.

Four. A general structure I aimed for was each chapter should have an arc to keep people interested. That meant thinking and rethinking when chapters ended and what was revealed. I had to ask what mattered to start a chapter, what mattered to end it, and what meant something to people.

Good writing and good worldbuilding should support each other. It may mean not showing something in your world as it does nothing. It may be going deeper into your world. But don’t view them as in conflict.

Steven Savage

Steve’s Book Roundup

I write a lot and have quite a few books.  So now and then I’m going to post a roundup of them for interested parties!

The Way With Worlds Series

This is what I do a lot of – writing on worldbuilding!.  You can find all of my books at www.WayWithWorlds.com!

The core books of the series will help you get going:

  • Way With Worlds Book 1 – Discusses my philosophy of worldbuilding and world creation essentials.
  • Way With Worlds Book 2 – Looks at common subjects of worldbuilding like conflicts in your setting, skills for being a good worldbuilder, and more!

When you need to focus on specifics of worldbuilding, I have an ever-growing series of deep dive minibooks.  Each provides fifty questions with additional exercises and ideas to help you focus on one subject important to you!

The current subjects are:

Fiction

Take a typical fantasy world – and then let it evolve into the information age.  Welcome to the solar system of Avenoth, where gods use email, demons were banished to a distant planet, and science and sorcery fling people across worlds . . .

  • A Bridge To The Quiet Planet – Two future teachers of Techno-Magical safety find trying to earn their credentials hunting odd artifacts backfires when you’re hired to put some back . . . on a planet where gods go to die!

Creativity

I’m the kind of person that studies how creativity works, and I’ve distilled my findings and advice into some helpful books!

  • The Power Of Creative Paths – Explores my theories of the Five Types of Creativity, how you can find yours, and how to expand your creative skills to use more Types of Creativity.
  • Agile Creativity – I take the Agile Manifesto, a guide to adaptable project development, and show how it can help creatives improve their work – and stay organized without being overwhelmed.
  • The Art of The Brainstorm Book – A quick guide to using a simple notebook to improve brainstorming, reduce the stress around having new ideas, and prioritize your latest inspirations.
  • Chance’s Muse – I take everything I learned at Seventh Sanctum and my love of random tables and charts and detail how randomness can produce inspiration!

Careers

Being a “Professional Geek” is what I do – I turned my interests into a career and have been doing my best to turn that into advice.  The following books are my ways of helping out!

  • Fan To Pro – My “flagship” book on using hobbies and interests in your career – and not always in ways you’d think!
  • Skill Portability – A quick guide to how to move skills from one job to another, or even from hobbies into your job.  Try out my “DARE” system and asses your abilities!
  • Resume Plus – A guide to jazzing up a resume, sometimes to extreme measures.
  • Epic Resume Go! – Make a resume a creative act so it’s both better and more enjoyable to make!
  • Quest For Employment – Where I distill down my job search experiences and ways to take the search further.
  • Cosplay, Costuming, and Careers – An interview-driven book about ways to leverage cosplay interests to help your career!
  • Fanart, Fanartists, and Careers – My second interview-driven book about ways to leverage fanart to help your career!
  • Convention Career Connection – A system for coming up with good career panels for conventions!

Culture

  • Her Eternal Moonlight – My co-author Bonnie and I analyze the impact Sailor Moon had on women’s lives when it first came to North America.  Based on a series of interviews, there’s a lot to analyze here, and surprisingly consistent themes . . .

My Sites