So why are we often so bad at Networking? Steve’s got an opinion (as always):
- We already talk about it too much.
- The incoherence of overdoing the basics.
- Fads distract us.
- Overly narrow focuses.
- Advice written for only one personality.
Writer, Agilist, Elder Geek
So why are we often so bad at Networking? Steve’s got an opinion (as always):
Why are we bad at Networking? This issue has been obsessing me for the last few weeks, which I hope has been as informative for you as it’s been therapeutic for me. It’s nice to organize my thoughts and get them out. As you may guess, I’m not done yet.
Now there’s a lot of effective networking advice out there. Sure it’s often basic, sure we get the same stuff thrown at us again and again, sure the tools are overwhelming. But we do get a lot of good network advice and options out there.
It’s just that in a lot of cases . . . it’s pitched at people who already network in specific ways, do specific things, and have specific personalities.
A lot of us have, are, or want to work in gaming. Which is great, even if the industry is insanely confusing (enough for me to have ranted about it for quite some time). Gaming is a legitimate form of development and dare I say it, art. Also it really helps push technology, so I’m all for it.
Except as I expand my work in the geekosphere I encounter a lot of people who just don’t “get” gaming. Oh they’re as nerdy as the rest of us, as technical (if not moreso in some cases), but they don’t see why people would blow hours doing this and what they get of it. Wondering why some people don’t “get” gaming is something I’ve been thinking of.
I’ve been thinking about it because it affects how we develop, how we market, and how we communicate. If we are missing people that may enjoy our games, that is an issue. If value is not communicated, that is an issue. If sometimes we’re wasting time on a bad project we could avoid with the feedback of a “non-gamer” that is a big issue.
So why is it some people just don’t “get” games? After some analysis, I came to a few conclusions, some of which are surprising. Well, to me.