Creativity And Freedom

(This column is posted at www.StevenSavage.com, www.SeventhSanctum.com, and Steve’s Tumblr)

Creativity cannot be separated from Freedom; it is the source of it and the result of it.  Share it, encourage it, understand it.

Creativity allows people to think in new ways that both liberates and maintains liberty. The creative can dream around problems, finding new solutions when none were apparent.  The creative are harder to constrain by despots, as they have the tools to out-think oppressors.  The hopeful tyrants cannot face down dreams they know nothing about.

The despot worries in his throne room, heart racing.  Someone is out there who can find solutions, communicate in new ways, invent new treasons.  The despot fears you and doesn’t even know your name.

Creativity strengthens the people that treasure it.  Society is stronger for the news ideas the creative people bring.  The imaginative see dead ideas and infuse them with new life, resurrecting the lost things of value. Creative people can see the foundations of society and connect them to their innovations, joining past and present, the new and the renewed.

A single shining inspiration in your mind and old ideas come alive, history is connected, and you can see how ancient thoughts and new dreams come together.  Centuries and aeons link together in new strengths and old wisdom.

Creativity strengthens relations among people allowing them to support each other.  The creative are open to new relations among people because they can dream.  The creative find new connections among people, building alliances that resist tyranny.  The creative discover new ways to understand others and cooperate in ways unforeseen.  A web of connections and associations and alliances makes people all the more resilient.

Those that create are your allies, and a single conversation can create a year’s worth of dreams.  A moment’s pause lets you see everyone new.  You reach out to make new friends easy.  What tyrant doesn’t fear a web of collaborators who can out-dream them?

Creativity should be encouraged and shared among people.  To arm people with creativity is to give them tools to find meaning and protect themselves and others.  To share with other people builds connections and camaraderie, creating alliances that maintain the society. The sharing and encouragement of creativity is a measure of the strength of society.

Once someone lifted you up and said you could create.  Now you can reach out to others, teach them to use their creativity.  Each person so encouraged is an ally and a beacon.  Connection spreads from the outstretched hand.

Creativity is the result of freedom.  Because new thoughts can come to mind, the unthinkable becomes possible.  As old ideas can be seen anew, the foundations of society are renewed.  Because new ideas are encouraged, society can change and evolve.  As people encourage creativity, alliances are built.

– Steve

Curb My Enthusiasm: TF2, Overwatch, PokemonGo, and Work

(This column is posted at www.StevenSavage.com and Steve’s Tumblr)

I should be really enthused about games right now.

TF2, which I adore, has added ranking and competition along with smooth new interfaces. Games feel they’re taken a bit more seriously now, as opposed to SwagBag420 dancing around his sentry.

Overwatch, which is amazing, is here. It’s got competitive mode and casual mode and great gameplay.  It’s got a new character coming.

PokemonGo realizes many of my ideas of augmented reality and socialized gaming.  Also it’s Pokemon and it’s highly social.

Except . . . I’m not feeling that enthusiastic about any of them. This is probably a phase, but I realized it said something about me, games, and recreation.

All of these games, for lack of a better word, involve resource and people management. TF2 may require teamwork, but Overwatch’s whole rock-paper-scissors type mechanic means teamwork is overwhelmingly important. PokemonGo is social and can involve various rival gyms and factions – and management.

And lately, busy at work, where I’d probably want to game, I find myself less enthused about two beloved games and one interesting take on the franchise. I should be interested and I’m not.  Then, I realized why.

Because these games are about what I do in real life.

I manage people. I direct resources. I’m used to charging forwad, goal-driven, with a team behind me (or me behind them). Work’s been pretty busy lately, and that in turn means the games that I like to escape with . . . seem a bit to much like what I do for a living.

This is weirder to me as I love games that play to my strengths – especially resource management and planning things. I love games with people. But when I have enough of that at work . . . I don’t want it as much in my games.

Moreso, a lot of these games feel “workish” anyway. PokemonGo has things constantly happening in the real world. Game wiht a team of friends in TF2 or Overwatch and people will inevitably want to play competitive – and TF2’s casual mode still has its leveling. The games are a bit too close to my job right now, and then a bit too workish anyway.

It’s a strange thing to feel and I’m curious to what happens to my interests anyway. I feel a bit bad as I haven’t gamed with various friends online from anywhere from a month to a week and there’s a strange sense of guilt about it. But really fun things that happen to be like my job – and like work – in all the wrong ways is a new one on me.

I assume as work calms down my mind will change.  Heck I sort of want to force myself to play. But for now I feel like I peered around a corner into some demographic issues that could be explored more.

When are fun thngs too much like other things to be fun? What does tht mean for the audience?

– Steve

Because We Need These Moments

Recently, a friend of mine lost their job – a job they weren’t fond of anyway, but it was still a loss. I was concerned about them – but then this person reflected how, that very day, their work in the community made them feel better.  My friend always liked to help people and this moment, this single moment, reminded them of what they did and why.

My friend remembered what was important.

We’ve probably all had moments like these – in our civic work, on our hobbies, in times of being silly. No matter what we need these moments of “yes, this is right.”

These moments of “this is great” aren’t just a quick high (or shouldn’t be); they’re those vital times that remind us that life is worth living, that we like what we like, that things can be great. We need these moments not just to keep us sane, but to remember what we can do, what we like, what we care about.

One of the reasons I preach the idea of fan-to-pro (in the rational sense, not the blue-sky sense) is that your fannish activities tell you what matters. Oh sure you may not what to mention what you were doing at the time when you found something that mattered, but it’s important. Those little moments give you an idea of what makes you who you are.

When we can string enough of those moments together, we can find a way to build a life out of them.

It migh not be something other people like. I’ll be honest here, part of the reason I’m a Project/Program manager is that I’m an incessant problem solver. I have to fix things, both by concern, by a sense of order, and by a love of a challenge. I denied I’d be a manager many times – and here I am.

But find what matters to you. Go do those crazy things, stupid things, silly things, personal things, deep things, unremarkable things – that you care about. It’ll tell you what matters, and maybe get you onto a better path in life.

If you pay enough attention to these great things, those moments of depression and darkness and doubt are kept at bay or evaporate.  They’re just not as permanent as you may think.

  • Steven