Just Go Buy A Copy Of Make Magazine Already

I would like to very strongly recommend you give a look at Make Magazine (http://makezine.com/).

I have a friend who’s into Maker culture.  He also is the reason I now lust for a 3D printer, and he got me to go to Maker Faire (http://makerfaire.com/).  One of my interests now is to examine the connections and possible connections between geek and maker culture.

In that spirit, trust me, go buy a copy of this and take a look at it and see if it’s you.

Essentially it’s a collection of projects, reviews, and interesting stories by Makers doing what they do – making, repairing, and molding stuff at home.  It’s science, imagination, engineering, cooking, and double-reverse Mythbusters fused together in what is essentially a publication of applied home mad science.  Decorative LEDs, books on fermentation, furniture from PVC, it’s all there.

Why you should check it out?

  • Well it’s pretty cool.
  • It’s pure geek culture, even if Maker culture is both geeky and it’s own distinct thing.
  • There are a lot of things you probably have not heard about that you bloody well should as a geek.  Programmers should know about systems like the Arduino.  Cosplayers can find amazing tools and gizmos.  Science geeks will just pass out with pleasure.
  • It’a an examination of an evolving culture – finding out about the Makers has taught me a lot about an evolving “literati” culture.
  • It’s a way to understand how people leverage and spread knowledge, and modern knowledge.  Just notice how a guy can make a toy with his understanding 3D modeling and a 3D printer, upload it to a site, then everyone can make it.  Now multiply that . . .

Now my “make” is books and cooking, not Quadracopters or coffee makers that turn on via the internet.  But it’s still valuable for me (and exposes me to a lot of fascinating tech).  Give it a shot.

And, yes, I plan to explore Geek/Maker/Career intersections more.  You’ve been warned.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach for professional and potentially professional geeks, fans, and otaku. He can be reached at https://www.stevensavage.com/

 

 

Fandom, Critique, and Art

In order to criticize a movie, you have to make another movie.

– Jean-Luc Godard (http://www.imdb.com/name/nm0000419/bio)

Fellow blogger Serdar turned me on to the above quote, which speaks volumes really about media, culture, and profans (and fans doing pro-activity as fans).

I’m a great believer in people practicing an art, be it writing, or music, or drawing.  Some form of communication is worth practicing and even mastering, for the sake of expressing ourselves, understanding how others communicate, understanding how others manipulate, and to create a dialogue.  To have an art is to engage other people.

This is one of the reasons I love fandom, geeks, nerds, otaku, and more.  Many of them are engaged in their art, from fanfic to fanart to fan games.  They are practicing their creativity and communication.

Godard’s quote made me realize that in a way, they’re really engaging other creators in a dialogue and in a critique.

Think of many fanfics go down paths that authors avoided.  Yes at times there were damn good reasons for that.  But still, the dialogue is there, even if it’s more telling about a fans desires or a misinterpretation or a wish fulfillment.

Think of the artists who show characters in new light, from the humorous to the deep to the bizarre.  Each piece of art is a glimpse into an opinion, and analysis, and/or an artists ideas.  Even if it’s just pandering or a simple piece for fun it tells you something.

Fan creations are a kind of dialogue.  Often about the fans themselves and among the fans themselves, but it is a dialogue.  So many of us are following Godard’s advice in writing, art, music videos and more.

In some cases however it breaks into the larger world (even if not always well received). Hasbro’s engagement with the Bronies.  50 Shades of Gray bringing fanfic and taboo subjects to the fore.  User-created content being encouraged by gaming companies.  There are moments the fan/otaku/nerd/geek dialogue breaks out – and it’s magic when it does.

In a way, I think that’s part of what I’m trying to do in my work here and elsewhere – connect people up and expand the horizons of what they do and who they reach.  I want to see the dialogue expand.

Of course I also want to see you make money at it too.  That’s a given.  Seeing what it can be can help.

The fanart, fanfic, games, RPGs, and more are all, in a way, a form of dialogue.  We’re all doing a critique or commentary on previous art, even if we never go as far as Godard and make a movie to critique another film.  It’s powerful and amazing, and it should be appreciated as such.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach for professional and potentially professional geeks, fans, and otaku. He can be reached at https://www.stevensavage.com/

Must Read: Mobile Trends

Some useful new data.

A few things stand out here:

  • Teens are text messaging like crazy.
  • This level of texting makes me think that it’s so close to actual chat, that mobile “chat” is going to become bigger.  Or normalized.  I do know at least one person who refuses to text and uses Google Chat.  Developers, keep this in mind – and social media companies may want to move towards mobile chat (also, keep that in mind).
  • Phones are beng used less for actual phone calls.  This is a trend that reminds me of how cable companies became ISPs.  At this rate mobile phone companies are really “mobile” companies.  Keep that in mind for the future – and for regulation.
  • There’s an impressive generation gap here in text and phone usage.  How are we going to market and to whom?
Mobile is becoming mobile period, and the generation gap is impressive.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach for professional and potentially professional geeks, fans, and otaku. He can be reached at https://www.stevensavage.com/