When I attend various conventions, I keep becoming aware of various odd age gaps among fans, geeks, and otaku. Since i'm used to moving among various cultures, age groups, and fandoms, these things become apparent quickly.
Culture
In Which I Fear I Was Wrong About HR
So as you've managed to guess if you've . . . well read this blog or know me . . . I'm big on careers, job searches, etc. I'm big on geeky careers and jobs. It's not just making money and paying bills, I'm big on helping people find meaningful work in their lives. Assisting people in finding their ideal, true careers, means a lot to me as it's about meaning in life.
However, as I help people, one truth seems to come up again and again – namely that recruiting and HR sucks so badly it has an event horizon. If you didn't get that that's a black hole joke, you may be at the wrong blog, by the way.
Games And Tradition in The Video Game Age
There are games out there that are traditional. Dungeons and Dragons in all its incarnations. Settlers of Cataan. Cosmic Encounter. Risk. Axis and Allies. There are pen and paper games, board games that are older than many people, games people have played from childhood to adulthood. There are games that, for many, are traditions.
By traditions I mean games that people play for a considerable time, may identify with, and that act as cultural touchstones. How many of us (older geeks at least) remember Monopoly or D&D from Days Gone By, and played them for years and decades? How many times did we use certain games as references or ways to sync up with others?
So I began to wonder about computer games.