Join the (Extended) Conversation

I did a post at Fan To Pro that suggested we had an “SF Gap” – we don’t have SF to inspire us anymore.  Serdar jumped on this both at the original post, and in fascinating blog posts of his own he discussed the gap in ourselves, and how we can use technology to delude ourselves.

This is some seriously good stuff, so I wanted to prod everyone to join in the discussion – because there’s going to be more to come, trust me . . .

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.fantopro.com/, nerd and geek culture at http://www.nerdcaliber.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.

A Game Of Chicken

Well, OK, Chick-Fil-A is having some medieval-themed “Date Knight” event. This event encourages sons to take their mothers out to Chick-Fil-A. It appears to be something to encourage family bonding via a kind of knights-and-damsels themed event.

OK, so look I’m not going to bring up Chick-Fil-A’s anti-gay issues, though I can criticize that. I could critique their food, but let’s face it they never claimed to be healthy. Date Knight isn’t a half-bad core idea, encouraging some fun family connections.

Except, as noted in this rant at i09 it’s incredibly creepy.

In fact one of the creepiest things about it is also a prime example of why you need Geeks On Staff to evaluate your cultural impact and choices. You need people who dig deep into culture-focused, technology-enabled culture.  You need people aware of far-flung memes and trends.

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The Great Science Fiction Gap?

I was talking with a friend who’s a fellow Silicon Valley resident and professional about the various devices and gizmos we’d seen – and that frankly we weren’t sure about what the holidays would bring. Nothing enthused me, the gaming platforms seemed to be headed for weirdness and overstepping. Nothing seemed, well interesting. Or new.  Or meeting a need.

This quickly led to discussions about innovation, where we needed to innovate, and why we innovated. This in turn led to science fiction.

A realization settled: we’re living in the technical worlds that we saw created in the 80’s and 90’s.

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