Adeptus Mechanicus Panicus

You know, when you worry life will imitate a deliberately over-the top dark science fiction game, you get a little bit philosophical.

In my case, the game is the Warhammer 40K game world, a delightfully dark setting of a grim future where humans, aliens, and psychic creations war endlessly and sell miniatures.  The setting mixes dismal, horrific, heroic, and in some cases parodic elements mocking all of its own content.  It winks and nods at you about just how crazy it can be.

In this setting, humanity is largely ignorant, part of a far-flung feudal empire.  Technology is mostly controlled by a separate organization, really almost an “internal” or allied empire, the Adeptus Mechanicus.  The Adeptus Mechanicus have their own culture, their own religion, and humanity both depends on them, yet treats them as separate – which the Mechanicus seem fine with.  They’re busy seeking knowledge and worshipping the Machine God . . .  and at that point I could go on for pages of insane detail.  Just hit up the Lexicanium.

Now the idea of humans ever letting technology out of their hands, of a separate culture controlling technology, sounds all grim and dark and b-movieish.  Except I see a less, grim, less over-the top, less miniature driven parallel being a real possibility, which concerns me.

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Are You Thinking About Less In Your Career?

If you told me ten years ago people would be playing a game on their phones that was birds being flung at pigs, I wouldn’t believe you.  Oh, and ditto on the entire jewel-moving thing.  Games were always bout bigger and better, baby!

Have I mentioned I really like Angry Birds?

Or maybe that people would be publishing little pamphlets again, many in electronic format.  I’d probably give you a dull look and ask why – people seem to love books of a certain size.  Oh, and pamphlets are for blogs.

By the way, I just helped edit one and am working on my own.

The Windows 8 interface is simple – probablyy too simple.

Android is taking things by storm, and it’s a simpler-interfaced Linux.

Everything is icons.

It seems sometimes less is really more – or more what people may want in some cases.  It’s pretty big in the geekonomy right now.  So I want to ask you this . . .

Are you thinking about what less means for your career?

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How Borderlands 2 Illustrates Changing Content and Involvement

As you may have guessed, some of us here are seriously digging Borderlands 2.  I’m enjoying it and am currently on the first DLC campaign AND running a second game with a DLC character.  Jose penned his own love letter to it when it first came out (where did he get the time?).  All things aside, it’s a great game, filled with references, and has a crazy cute robot named Claptrap who at one point threatens to violate a villain’s corpse.

Really, it’s great.  Also, the Commando class rules and you can’t prove me wrong.

But what’s interesting on a pro geek level, is that the game has several great lessons for those of us working in gaming and content.  Beyond the whole angry-cute-robot angle.

One of the great lessons?  Mindshare.  A lesson that shows how we need to rethink content.

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