Media Size and The Changing Media Environment

(Last week I posted to a link on an article about rejected SF and Fantasy novels, and one of our regulars noted that Dune had been rejected for length at one point – and then noted how some series and books seem to be overlong.  That got me thinking and this column is the result).

What is the ideal length of a book?  A series?  A TV episode?  A movie?  A movie series?

You have an idea in mind.  Publishers, TV executives, authors, and everyone has an idea in mind.  I daresay you could, with little prompting start quite a conversation – or argument – about the ideal length/duration of any form of media.  We all have ideas about such things, some held quite passionately.

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Dirty Mythbusting Jobs Versus Nature With Bizarre Foods in The Wild

I love Mythbusters.  That's a tame statement actually, but human vocabulary is limited.  Let's just say now and then when I fire up Netflix, the people I live with dread I'm going to watch some episode for the 3rd or 4th time.  Seriously though, how can you not watch a hot water tank take off like a rocket again and again?

In fact, I love shows like Mythbusters, though they're my prime love.  I love these oddball reality-esque shows that look at weird jobs, foods, areas, history, and more.  You know the formula – get the right host with a good personality, a subject, turn them loose, and film the fascinating results.  From blowing up toilets to eating tuna eyeballs, these shows are addictive to people like me.

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Go Farther: Procedural Media

(Last week I suggested spontaneity and surprise were elements that people making media could use to add value and increase interest.  I wanted to explore that more.)

As I've suggested before, spontaneity and unpredictability is an element of a media product (a story, a game, etc.) that can get, maintain, and expand people's interest in the product.  Spontaneity, combined with relatively fast access to the spontaneous content, is a unique way to add value to a media product as its un duplicateable and plays on our love of the unknown and novel.  Getting that spontaneity is thus important – but varies from media to media.

Every kind of media has its different advantages and disadvantages in adding spontaneity to it.  Changing technology has also altered how this can be done, and changing expectations have altered what people expect.  I'm going to take a look at the different kinds of media and how spontaneity can be added to them.

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