Geek As Citizen: What We Don’t Know

Wrong Way Sign

A few weeks ago there was a story bouncing around the internet about a Google employee who had started a petition to replace the US government, basically, with Google CEO Eric Schmidt.  This was apparently not done with any form of approval from Mr. Schmidt, and you can read more about the person behind this at Quartz.  If you heard about this, it’ll give you some idea of the person behind the petition, Justine Turney.

To put it politely, I find Ms. Turney’s idea to be ill-thought out and lacking a sense of the larger picture, as well as impolite about Mr. Schmidt’s lack of free time.  It felt like a Deep Geek idea, to reference my previous theories, disconnected from reality.

As I discussed it among the gang, something came to the surface  how many times we run into political theorizing that doesn’t seem to involve an understanding of how the world actually works?  It’s a problem whose distribution may vary among people, political groups, and such, but it’s a problem you find everywhere.

We don’t know what we don’t know.  Which may qualify you if your career is to be “random pundit who yells a lot,” but really doesn’t help solve problems.  It is, in fact quite good for creating them, as anyone who has ever worked on a project that was poorly defined without repercussions knows.  I’m guessing that’s all of us.

Now as much as I’d like to see a lot more people address this lack of knowledge about lack of knowledge, it’s something we geek citizens should also address in ourselves.

In fact, I’d say we need to be extra responsible.

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Geek As Citizen: Paul Dini, Marketing Bias, And Cultural Creation

For those of you just tuning into this, Paul Dini appeared on Kevin Smith’s podcast, the self-depreciatingly named “Fatman on Batman.”What got a lot of attention and appeared on io9, Boing Boing and other sites was Dini’s experiences with execs who didn’t want female fans of the show since “girls don’t buy toys” and some other objectionable choices.

Some of the most disturbing parts are transcribed here.

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Geek As Citizen: Marketing, Games, And Our Un-Separate Culture

PuzzlePieces

Some time ago I was introduced to the article “No Girls Allowed” by Tracey Lien. It looked at why video games were considered “for boys” and the cultural and economic forces behind that attitude.

The article is well worth reading, but a thing that stands out is that there’s one huge factor in this issue – and many issues of gender divides – and that’s Marketing and the audiences it choses to pursue. Lien focuses on the role of marketing in our lives – and in how it can affect attitudes about gender. She chooses the geeky area of video games to do it.

Games were deliberately marketed to a male audience years ago. Now today, this has become a social norm, a social assumption – and one you see in geek culture and in people’s discussions of geek culture.

We, the geeks, got “normed” by people trying to sell games.

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