Channel A: The Life of a Card Game

(A guest post by Ewen Cluney)

494bb2c8ce284dcb939e61f3f268ce41_largeI hit on the idea for Channel A during the ridiculous rush of inspiration that came from discovering Cards Against Humanity. I’d had tremendous fun playing CAH with my friends, and being that rare creature, a tabletop RPG fan who isn’t much into board games, I desperately wanted to explore this new design space of card games that are more about words and social interactions. I also wanted to make something that was less Cards Against Humanity (“A clandestine butt scratch.”) and more in keeping with my own shiny anime-inspired aesthetic.

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Why Kickstarter Had To Get More Real

Well, you probably saw it but Kickstarter is changing their rules on hardware and people have to get real:

  • Risks and challenges must be stated and how they’ll be overcome.
  • Hardware must do what it says it can do, or you can only show what it currently can do.
  • There’s a crackdown on photorealistic portrayals.
  • Changes “bulk” donor benefits (sometimes infamous as appealing to resellers)

First, let me be honest in my assessments – I think the Ouya is part of this.  I trust the Ouya product (in fact I shelled out a $100 donation and if you know me, then you know how hard it is to get me to part with money).  But there’s been rumblings here and there on how it could have been a scam and how others could scam people in similar ways.  The Ouya could be a success that later breaks Kickstarter.

However this is also just part of being more realistic – Kickstarter is pretty successful, and that means they want to be realistic and continue that success.

Success, good publicity, big scores is not the “end” of any venture like Kickstarter.  No one starts with the perfect business model, and even if they somehow did, the changes in the world would make it imperfect in time.  So even big popular hits like Kickstarter have to change.

The lessons to take away from this are:

  • Even successes have to adapt.
  • Kickstarter (and it’s imitators) will doubtlessly keep changing rules – so if you’re using it for your career or projects, remember that.
  • This is a good bit of “ammo” to use at work to show a company getting realistic and changing rules.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.fantopro.com/, nerd and geek culture at http://www.nerdcaliber.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.