Portability, Culture, and Mobile Technology

I commute on a train to work every weekday, and it's often a festival of portable devices.  I often have my DS or my laptop.  I see plenty of Smartphones, iPads, and of course other laptops and notebooks.  There's the usual gaming devices (though it seems like most of the gaming I see is on phones and tablets as of late).

In my household, most everyone has laptops  – and among my friends laptops are becoming more common over time.  Netbooks are popular among many people I know, low-cost and portable.

It doesn't matter if it's work or if it's personal, portable is where it's at for geeks and progeeks.

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The Subscription Age

You ever get a magazine subscription – and sometimes read it?  You still renew it you know . . . just in case.

Or maybe you get comics in a pull at a comic store.  You buy them, and might even read them.

Or a book club.

Or . . .

Well you get the idea.  We all have experience with subscriptions one way or another.  However in an age of eMedia, DLC games, and the iPad-ness, think about what kind of subscriptions you're going to see.

I think we're going to see a lot more subscriptions in the future.  Your business models, your publishing models, and your estimates on profitability are going to need to keep this in mind.  If you're writer, an ePublisher, a game developer, this will be a factor.

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Backlog and The End of Backlog

So the iPad is here to deliver our media, tablets are on their way to challenge the iPad, smartphones are there when we don't have tablets . . .

There's going to be a lot of way to get our content in the future.

Of course, not all that content is going to be new content.   Past games will be recompiled or emulated.  Comics wlll be scanned, books digitized or re-digitized.  New content is going to compete with old content.

I've speculated before about this competition – simply delivering old content in many ways is faster and cheaper, and represents a huge backlog of easy-to-deploy content.  For those of us in the content/media business, a truly geeky area, that's important as it will affect what we do and what we produce.  We need to observe this competition.

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