False Reality and Real Depression

Quick, what are the signs someone is truly depressed?  How do you recognize them?

I’m not entirely sure and I majored in Psychology (to be fair, a generalist), which really just means I’m better at looking them up.  At least twice I know I missed it in people I was friends with.  This of course doesn’t count times I missed it and didn’t know, which is a bit terrifying when you think about it.

There are many challenges facing us in helping friends, family, and ourselves when dealing with depression and other challenges of mood, personality, and mental functioning.  However one of the greatest challenges is knowing when someone is depressed (or has another issue that needs treatment) in the first place, and our culture is not helping.

It’s not just that our popular culture is giving us terribly wrong ideas about mental illness and issues, as Ed the Sock so brilliantly illustrates.

It’s that our culture, I think, confuses us further.

We’re a culture that has gotten rather into grandiose displays of emotion, from happiness to sadness.  We’re a reality TV culture where everything is spectacle, and we take our cues from media.  We’re a culture where reality TV, sensationalist politics, media megachurches, and the like turn real life into an endless drama.  We’re in a culture where people vie for attention and drama has become normalized.

You’ve doubtlessly heard the term “Emo,” which has nothing to do with the comedian, but evolved out of the music scene, and is often tossed around to mean agnsty over-emotionalism that people affect.  We even have a repurposed term for being overly dramatic and angsty and self-destructive (missing, conveniently that some people may show these behaviors and really need help).

So in a culture of grand drama, how the hell do you sort out when someone has real problems as opposed to putting on an act?  It’s far, far too easy to assume someone is being dramatic or having an affectation from culture because we’re used to our culture pushing that kind of behavior.  We can miss real cries for help because of these assumptions.

Our culture also doesn’t provide people a way to reach out – because it is a culture of drama.  Indeed, those who need help are provided few cultural tools for acquiring it; some may even take on cultural affectations from our overly dramatic culture as it seems to be the right (or only) way to get the attention they need.  We don’t provide methods for people who need help to signal it.

To help those who need it, family and friends, we have to work around our culture.  That’s rather sad.

But work we must.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.fantopro.com/, nerd and geek culture at http://www.nerdcaliber.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.

Home Theater PC Adventures

I haven’t used my XBox in a week.

This is not some great statement on my ability to focus on work – I’ve been gaming, watching Netflix, and more.  I’ve just been doing it on an accidental Home Theater PC.

I say accidental, because it’s a laptop I got to let me work out of my home office more effectively.  But as I have thought of building a Home Theater PC (HTPC), I started experimenting.  See how the HDMI goes, try out a wireless game controller, take a look at Steam . . .

. . . and end result is that this is that I’m really not using the XBox anymore, which was my prime media system.

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The Best Laid Plans Of The Gaming Industry

What magical scapegoat will game companies point to when no one buys their $70 games on owner-proof, piracy-free systems?
@ThiefOfHearts

ThiefOfHearts has a point there – a lot of what we’re seeing in the console and game market points to more and more restrictions on games that keep costing a pretty penny.  We can expect no backwards compatibility on the PS4, I’m not particularly confident on the Xbox 720 (or whatever), prices seem to keep going up for AAA titles that are repetitious,  though there’s a few signs of hope game companies don’t want to piss people off.

But in general, in gaming, there’s the sense of wanting to make more limits and more restrictions, at least in the console market, and with some concern in the PC market.  Of course this exists to preserve and expand profits, unless someone in the security divisions of various companies has some weird bet going on how many people they can annoy.

At the same time, with game prices going up and budgets going up, there’s the need to make, well, a lot of money.  As the next generation of consoles at least looks like it’s going to fail to impress, I’m wondering just how much is going to get made. There’s a reason I’m moving to PC.

Are these security changes going to cure the larger market problems?  Well, no.

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