Time Conversion Technique

Let's talk Time Conversion.

No, this isn't referencing an unbroadcast episode of Doctor Who, but a technique I use to help me with planning and organizing.  It involves metaphor, math, and imagination so it's a perfect technique for geeks who want to improve time management.

Some time ago, I believe on this blog (it's hard to recall with over two years of posts) I mentioned a trick of mine to help plan finance better.  This trick involves figuring out, when one spends money on something, what else that money could have bought:

  • Two fancy meals out is one new Console game.
  • In Silicon Valley, three months of rent would buy you two new Mac Laptops (ouch).
  • A new hardcover book would pay for five make-at-home meals.

You get the idea.

You can also do this with time.  When you spend a half-hour doing one thing, what else could you have done in that time?  Is that hour you spend on the train a waste, or could you take your DS or a book on the trip?  In that time you spend driving to a lecture on art would you be better off drawing?

Time may be money, so why not play around with figuring out how you can "spend" time – and when you spend time, what other things you could have done.

This is revealing (and at times depressing), but very useful.  We feel like we never have enough time, yet we often take it for granted as well.  Figuring out how time converts from one thing to another can wake you up to many possibilities.

Give it a try – or in short, take the time.

Steven Savage

Frustration Friday: No, They Can’t Fix It

Those that make errors can often be the right person to fix them, as long as their errors are not due to a flaw in character – because they have the skills to correct their mistakes.  A military leader can turn a loss into a win with tactics.  A doctor can notice a misdiagnosis and prescribe a proper solution.  A programmer can find bugs in her code and fix them.  Sometimes the best person to correct a mistake is the one that made it.

In the case of the global economic meltdown, this is most distinctly not the case.

Let's look at the people who created our lovely globalized financial mess:

  • Sell-out politicians who figured donations trumped the future.
  • Bankers and brokers and their ilk whose focus has been on how to play the system as it was to make a lot of money.
  • Assorted people in the loan industry, financial "gurus" and others who were ready to take wads of cash for spreading B.S.

What do all of these people have in common, beyond obvious ethical issues so bad the Dali Lama might be tempted to slap them?*  If you said "they don't have the ability to fix the problems they made" you're right.

The walking ethical black holes that helped create the Great Recession simply do not have the ability to repair the system they messed, even if they suddenly repented and saw the error of their ways.  The people who created our problems are good at gaming the system and using it to make money.  They are not necessarily good at things like developing sustainable economies, addressing unemployment issues, and so on.

No matter what they want to do, they're not equipped to do it, so we can't look to them for solutions.

Sure we might look to them for repentance and contrition.  We may hope they admit the errors of their ways.  They could use their public positions to admit what a group of utter moral dullards they are and try to rally people to change things.  But they're not going to be able to fix things in the roll-up-your-sleeves sense.

So next time you hear about who needs a bailout and how certain people are just so darned indispensable to the economy, ask if those getting bailed out and praised are the people that made this mess.  Then ask if you think they really can – and will – help solve the results of the economic meltdown.

Steven Savage

* I don't think the current Dali Lama would slap any of these people.  But he might understand the urge to.

The Future of Hint Books

I love hint books for video games.  Sure they're fun to get help on a game, but they're also chocked full of interesting details on the game, extra tips, and even instructions superior to the game manual.  They usually boast good production values as well – the really good ones are a pleasure to read and thumb through.  I think my love of hint books is easy to understand.

As I'm quite fond of hint books, I've noticed some trends that makes me wonder what the future of these large, beautiful guides is:

  • Downloadable content in gaming means more games coming out.  With the speed-to-market of games, with more choices to write hint books for, how will companies that make them choose?
  • eBooks.  It's rather obvious that more and more people are reading books in electronic format.  This is great to save trees, but are people going to keep their iPads on their laps to read their hint books while playing the X-box?
  • The internet.  Go to http://www.gamefaqs.com/ and you can get a lot of information for free on games.  It may not be as big or beautiful as some of the truly elegant books, but it's there for the reading.  Sites like GameFaqs also support communities so you can ask and answer highly specific questions.

So between more games, people getting used to electronic access of books, and the free online services used by people to get their game-hint fix, what is the future of Hint Books?  As you may guess, I'm going to attempt to answer this because it's a geekonomic area, and an area of career interest – besides for some of you hopeful writers out there, it might give you some career ideas.

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