“Will It Be Good” Is The Wrong Question To Ask About “No Man’s Sky”

Becron5
I’m looking forward to No Man’s Sky, a video game of space exploration.  If you haven’t heard of it, it’s a game a few years in development that promises exploration of a giantic, procedurally-generated galaxy. It sounds like it’s going to hit a lot of my sweet spots with exploration, mystery, procedural generation, and visuals off of a prog rock album cover.  If you’re not up to speed on it, this reddit archive is helpful.

As the game promises a lot, comes from a small team, and has had it’s share of delays, there’s obvious skepticism out there in the world of gaming – at least to judge by the threads, discussions, and so forth that I see.. The question comes again and again – will No Man’s Sky be any good?

That’s actually the wrong question.

Clearly, the game has a lot put into it. Interviews with the developers and demonstrations show a serious dedication to the project. There are videos discussing the procedural generation that seem to show that, yes, this giant universe can be made. The idea of wedding modern graphics and procedural generation together to make huge, infinite worlds doesn’t sounds particularly outrageous.  Getting it to work sounds at least probable, and we’ve seen demos constantly that suggest it’s going to work.

From what I’ve seen of the game, I expect No Man’s Sky’s going to deliver pretty much what’s promised – a change to run around an enormous setting, find stuff, build equipment, and explore cool things.

The real question is not “will it be good” – it’s “is it going to be what people want?”  Any team this public, any team making these promises, would be foolish to screw this up.  The question people should ask is really is this a game you’re going to enjoy.

From what I can tell No Man’s Sky involves:

  1. Traveling in space.
  2. In space you may encounter places to trade and enemies to fight, if you want.
  3. If you choose to fight, you affect how factions regard you, and may be able to call for help in fights..
  4. You travel to procedurally generated solar systems.
  5. You land on planets which are procedurally generated.
  6. On the planets you find resources, catalog things, upload data, and maybe find odd and interesting stuff.
  7. There are probably some other secrets and things you can do to have impacts.
  8. Build new equipment with resources, and go back to #1.
  9. This takes place in a sort-of-shared setting that happens to be enormous.

To me this sounds great. It sounds like a game I’ll put a lot of hours into, and then play more casually, now and then finding a new planet to wonder at before moving on.  This is something I easily see me playing for 3-9 months in total because it pushes all my buttons.  This and Starbound will probably occupy my gaming space for 2016 and parts of 2017.

But it’s also cleary not a game for everyone. You don’t build homes or colonies worlds, you don’t lead fleets or create super-customized ships. There’s the simplest factional system. It’s a game about a journey, and it has both classic space game elements while lacking others.

I think there’s reason to have confidence in the developers, but when the game hits I expect we’ll see people both enthralled and disappointed with No Man’s Sky.  The game is going to not be for everyone, and that seems to be due to a deliberate choice about development. However with all the hype, I think there are people who are interested in the game due to hype, not if they’d actually enjoy it or only because they’ve projected expectations onto it.

Once it launches in June 2016, I want to watch the public and reviewer reactions.  Me, I’ll be exploring space.

  • Steve

Steve’s Update 11/29/2015

Hey all, here’s the latest of what’s up with me!

Sailor Moon Book – Chapter 2 is written – and it was still challenging.  My co-author and I are each writing chapters separately and then exchanging them to edit, so I look forward to her feedback and reading her chapter.  In my case #2 covered the impact of having a show that was unabashedly about women and unabashedly femminine, which revealed some additional subtleties I hadn’t considered – such as the fact the characters were also “normal” increasing the impact.

Next Generator – I finished the breakdown of the Reality Show Generator.  This was an attempt to do actually do a full analysis before writing a complex generator – and apply what I learned not to do during the Plot Twist generator.  The analysis was incredibly useful and I will begin working on the generator next.  The issue?  It was boring, though it worked really well.  Maybe I just need to perfect my techniques.

Creativity Book – The Creativity Book is being moved into edited format now, and I expect to get it to friends and editors in the next week or two.  It’s a challenging write, but it’s one that’s really going to be worth it – because I think I managed to sum up my creative theories and coaching ideas in one small book.  If you find yourself unable to talk to fellow creatives, or in a rut, or wanting to create differently, this one is definitely for you.

Way With Worlds – The book(s) are back from one of my pre-readers, and pre-reading ends tomorrow.  Time for me to do an editing sweep, line up my editor, and line up my cover artist, as well as put it in front of my writing group.    Still aiming to publish both in the summer as well – but not at the same time.  It’ll be one then the other a month or two later, as well as some followup.

Well that’s it.  How’s everything on your end gang?

  • Steve

Linkus Maximums

“If” is a pretty powerful tool for financial planning.  A good bit of advice here “ifs” let you find what you need to do to reach your goals.

Generational Spaceships are an awful unlikely proposal according to Kim Stanley Robinson, though there may be some interesting solutions to the challenges discussed.  Very thought-provoking reading, though for me I say head for the stars no matter what.

Women face barriers to leadership – and we make it too easy to put incompetent men in positions of power.  The Harvard Business review exposes paradoxes of becoming a leader versus being a good one, cultural biases, and more in a thought-provoking piece.

Leaderless resistance is usually doomed to failure – if not a sign of it.  Intriguing piece period, but also relevant if Daesh is shifting to a more distributed network of malcontents – as it seems to be loosing.  Also?  They’re also very, very unpopular among Muslims of the world.