The Two Creative Revolutions: One Continues

We’re experiencing a creative revolution. Self-publishing technology, POD, and word processors lets one make a novel or comic alone (though hopefully one is social enough to get an editor). A lone game designer or a small crew can make a quality game with common libraries and engines. CGI allows a film like “Manborg” to be made cheaply and efficiently.

This does not mean this explosion of work is one of quality, but it is historically noteworthy. The power to get creative work out and available is accessible by a much wider audience than in the past. To judge by the wok out there, many people are willing to take advantage of this power.

Again, we may complain about a lack of quality, but we’re not lacking for quantity, even if we may wish we were.

We have a revolution in creativity-empowering tools, but that’s not the only revolution. There’s another change that’s gone on, eclipsed by the tools. This shadow revolution, this parallel change, is the idea that all of us can be authors and coders and artists.

There’s been a revolution in our narratives about ourselves.

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New Presentation!

Hey everyone, wanted to let you know I have a NEW presentation available! It’s called LinkedIn: Beyond The Basics!  If you’ve wanted to use LinkedIn, but keep finding the same “LinkedIn 101” advice, this is for you!

There’s also more!  This presentation is customizable to different audiences as you need it!  I can zoom in on specific subjects or interests!

Drop me a line if you’re interested!
Respectfully,

– Steven Savage
http://www.musehack.com/
http://www.informotron.com/
http://www.seventhsanctum.com/

Further Elder Geek Thoughts: Maturity

Last column I explored how conventions were a place where the silly and the serious, the fun and the professional, combined. It was where you could cut loose – and then the inspiration could be channeled. It was where panels fanning over Sleepy Hollow* are then followed by workshops on writing. Conventions are a liminal space.

Serdar, my multitalented friend, noted in response that for many people, when they become a so-called adult, they often limit what they consider the fun they can have. Conventions are spaces where we can actually just like what we like, and are thus valued. Well, like what we like with the occasional stupid argument, but still.

That got me thinking about media and what is considered “age-appropriate materials” – and how such ideas are actually rather irrelevant, misguided, and confusing.

Because when we talk about what media is mature or not, suitable for adults or kids, it’s often meaningless. It’s assumptions without substance.

Assuming we have a grasp on what is “truly mature media” really is a bit immature . . .

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