Economics Not Culture

Serdar Yegulyap and I have been having a scattered dialogue about science fiction, culture, and economics as of late, mostly over at his blog.

(As he and I are both fans of old-school correspondence, I’m working to make sure I do part.  I want to see what can be done with a blog-implemented, old-school correspondence on issues. Hell, we might get a book out of it.)

Frankly, I am concerned Economy has replaced Culture in America.

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Update 5/13/2013

Greeting everyone, so what’s up?

Well first “Epic Resume Go!” is basically done . . . but processing at the publishers.  Until it’s ready on all platforms, I’m not comfortable going public.  Also it’s a pain to go back and change the pages again and again.  It looks good, has a nice slick cover, and I’m pretty happy with it!

It looks like I’m going to be doing a lot more speaking at PMI – and around the Bay Area, so you might get a chance to catch me if you don’t want to come down to Silicon Valley.  Definitely enjoying getting out and meeting people!

Serdar and I are working on our seeming ever-growing cultural/media correspondence.  Get in on the latest at Genji Press.

Otherwise, gearing up for my usual events this summer – and trying to relax.  Which is not going that well because I’m me . . .

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.fantopro.com/, nerd and geek culture at http://www.nerdcaliber.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.

Why We Can’t Explain Video Games To Non Gamers

A lot of us have, are, or want to work in gaming. Which is great, even if the industry is insanely confusing (enough for me to have ranted about it for quite some time). Gaming is a legitimate form of development and dare I say it, art. Also it really helps push technology, so I’m all for it.

Except as I expand my work in the geekosphere I encounter a lot of people who just don’t “get” gaming. Oh they’re as nerdy as the rest of us, as technical (if not moreso in some cases), but they don’t see why people would blow hours doing this and what they get of it. Wondering why some people don’t “get” gaming is something I’ve been thinking of.

I’ve been thinking about it because it affects how we develop, how we market, and how we communicate. If we are missing people that may enjoy our games, that is an issue. If value is not communicated, that is an issue. If sometimes we’re wasting time on a bad project we could avoid with the feedback of a “non-gamer” that is a big issue.

So why is it some people just don’t “get” games? After some analysis, I came to a few conclusions, some of which are surprising.  Well, to me.

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