Agile Creativity – Principle #7: Usable Work

(This column is posted at www.StevenSavage.com and Steve’s Tumblr) We’ve passed the halfway points! We’re now on the Seventh Principle behind the Agile Manifesto. It looks simple, and in fact is simple, which means I’m going to go on at length … Continue reading

Agile Creativity – Principle #5: Creative Support

(This column is posted at www.StevenSavage.com and Steve’s Tumblr) So if Agile Principle #4 was kind of heavy, Agile Principle #5 is a bit more philosophical – but also is very thought-provoking. It states: Build projects around motivated individuals. Give them … Continue reading

Agile Creativity – Principle #4: Daily Collaboration

(This column is posted at www.StevenSavage.com and Steve’s Tumblr) Now the fourth Principle of Agile Software, which we’ll be re-purposing for creative work, is simple until you think about it for two seconds. It states. Business people and developers must work … Continue reading

Agile Creativity – Principle #3: Frequent Useable Delivery

(This column is posted at www.StevenSavage.com and Steve’s Tumblr) All right now let’s get to what the Third Agile Principle and what it means for creatives, and continue our journey to apply the Agile Manifest to creative work. I’m sorry, Third Principle … Continue reading

My Agile Life: By The Numbers

(This column is posted at www.StevenSavage.com, Steve’s LinkedIn, and Steve’s Tumblr) (My continuing “Agile Life” column, where I use Scrum for a more balanced and productive life continues). Let’s talk estimating how much work something takes. This may sound boring, it will get abstract, … Continue reading