Steve’s Writing Advice 8/7/2018

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

I’ve been giving a lot of advice lately on writing, as well as processing some of my most recent experiences. So what I decided to do is write down my basic advice on what to do. I’m keeping it positive, and I hope to update it over time.

What To Write

  • Obviously you should write what you like, but you may want to target to a market.
  • There is almost inevitably a market for something you’ll want to write, but the question is how many sales you want to make (and if you cary).
  • There are inevitably other authors to learn from and study.

How To Write

  • It’s likely if you want to write you already know how. It’s just a matter of getting it into professional shape – or acceptable shape.
  • There are a lot of books on writing efficiently and effectively. Chris Fox’s books are very well regarded.
  • When possible join a writer’s group, meetup, or team to help you out.
  • There’s nothing like practicing, so keep writing!

Editing

  • Have an editor. Period. Pay them or reimburse them somehow.
  • Having beta and pre-readers helps, but an editor is hard to replace (though you may find one with betas and pre-readers)

Book Covers

  • A book cover is a great sales tool, and makes a real difference in if people buy it.
  • Different genres and audiences have different cover expectations.
  • There are various sites and tools that will help you make covers.
  • You can also get premade covers from several sources like www.goonwrite.com.
  • For major, important works you want a professional-level cover.
  • You can learn to do your own covers, but it will take effort if you don’t have much graphic experience. There are online tutorials.

Book Covers – Doing it yourself

  • You can do book covers yourself, as noted, but it takes time and effort to learn.
  • You can get good paid stock art and photos at www.canstockphoto.com and www.shutterstock.com
  • For practice (or to save money) you can get free stock art and photos at www.pixabay.com and www.unsplash.com
  • The Non-designer’s Design Book by Robin Williams is indespensible to learning good design skills. There’s other advice online.

Formats

  • Unless you have a reason (or format) not to, a book should be in ebook format no matter what others you choose.
  • Physical books may or may not interest your audience. It’ll be up to you to decide that.
  • eBooks will usually outsell physical books, but physical books are also great for gifts and holidays.

Formats – eBook

  • eBooks can be formatted by publishing sites (like www.Draft2Digital.com) or on your own.
  • The best tool to format eBooks is www.jutoh.com – it’s powerful enough to write a small book in it.
  • Your formatting will usually be mobipocket (Kindle) or ePub.

Formats – Physical books

  • Physical book formatting is more complicated than eBooks, because you have to worry about page breaks, page facing, and more.
  • Covers will also require careful formatting because of sizing and colors (hint, save in CMYK).
  • You’ll probably have to run a few copies of physical books to ensure they’re set up right.

Formats – Audiobooks

  • Audiobooks are a forgotten format – and if you can get your book into audio format, then you have an edge over others.

Publishing

  • There’s many places to publish, however you want to make sure whatever service you use you end up on www.amazon.com – for obvious reasons.
  • To easily publish on multiple sources, www.Draft2Digital.com is a mainstay.
  • Many services like the above do physical books, and www.Lulu.com

Pricing

  • Pricing affects sales, and cheaper is not always better. People will be concerned that a cheap book isn’t worth it.
  • Most smaller eBooks are best priced at $2.99.
  • Larger books seem to center around $4.99, but some go higher.
  • Physical book pricing is inevitably much higher than eBooks, and often you make more on each physical books.

Promotion – General

  • Good promotion ties into each other. Your books mention your website, your website points to your newsletter, your newsletter mentions new books, new books go on sale, etc.
  • You’ll want to read up on promotion. Though a lot of promotion advice is repetitive, that’s because a lot of it is always new to someone.

Promoting – Website

  • You will want an author’s website, period. You want your own domain, and can set up a website in wordpress.
  • If you’re on Amazon and/or Draft 2 Digital there are author pages there as well. Set them up and link your website back to them and vice versa.
  • Mention your website in all of your books.

Promoting – Social Media

  • Writers should have a Twitter, Facebook presence, and blog to establish a presence. At the very least a blog and twitter is needed.
  • You may only have so much time, so make your best call.
  • Hootsuite is a great way to manage social media.
  • Mention your social media in all of your books.

Promotion – Newsletters

  • Have a newsletter. Www.mailchimp.com is a perfect place to start.
  • Send out your newsletter at least monthly if not more (but I’d avoid more than one a week). Mention books, give samples, etc.
  • If you want to get more people on your newsletter use www.InstaFreebie.com for giveaways or giving out samples.

Marketing – General

  • Marketing is an inevitable part of book writing. You can’t avoid it – but you can outsource it.

Marketing – Amazon

  • If you’re publishing things at Amazon, use Amazon Marketing Services (AMS). It’s pretty much point and pay and (hopefully) sell.
  • If you’re amazon exclusive, you can do book sales and promotions.

Marketing – Reviews

– Steve

Steve’s Update 8/4/2018

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Here’s a roundup of what’s going on!  Lots to talk about, lot’s going on – and a few interruptions.

So what have I done the last week?

  • A Bridge To The Quiet Planet: My cover artist is done, now it’s time to get the text layout in place.  I have a rough but am working on a more specific one.  Editor should be done soon.  Still targeting end of September for Ebook.
  • Way With Worlds: The Superhero and Worldbuilding book is out!  It’s also selling too, glad you folks liked it.
  • Agile Creativity: I set up some AMS marketing, but the book has been selling well on its own.
  • Other: The new job of course has me occupied.

What am I going to do this week?

  • A Bridge To The Quiet Planet: Cover layouts and waiting on my editor.
  • Way With Worlds: I am outlining the next one of course!  My current plan is to constantly write these over time, a few questions here and there.
  • Other: Lots of little things, hopefully clearing them up this week so I can FOCUS the rest of the month.  I need to edit, finish the Nexus changes at the Sanctum, and more.  Plus two cons!  So yeah, I want to use this week to get chores out of the way.

 

-Steven Savage

A Bridge To The Quiet Planet: Life In The Great Cities

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Let’s get to know more about the setting of my upcoming novel, A Bridge To The Quiet Planet.  It’s out late this fall but you can find out about the world now let’s talk about life in one of The Great Cities . . .
None of the Great Cities is like the other, but there are some common experiences to living in one. The following examples provide a good idea of what it’s like to live there, as well as in the large cities of other worlds like The Barrow, Dawn’s Approach, or Corvallion.

Concept

The term “Great City” is surprisingly specific considering the situation where it originated. However, it has often be tweaked as a way to avoid anyone else claiming Great City Status.

First, a Great City should be a large metropolitan region with an educated populate as well as the regional resources to support itself. In theory a Great City could exist independent of the others.

Second, that City should consist of and control contiguous territory. Many Great Cities to us would appear to be collections of many cities or regions (in the case of Highpoint, they used to be). To someone from Telvaren, for instance, the entire state of Massachusetts would be “Boston” to them.

Third, that City should be able to enforce laws and order it’s territory – called a Province.

Fourth, the City must be recognized as a viable economic, political, and cultural force. For reasons that are mysteriously obvious in over two hundred years no other city has been declared A Great City.

Fifth, the City must abide by and enforce the laws of The Government such as it is able.

Sixth, that city must be a representative democracy and represent the interests of its citizens appropriately.

Layout

Though the Great Cities are unique, there’s a common layout, except for Highpoint (which is really cobbled together from several cities).

First, there’s usually a central metro region. This is where government cites, where influential organizations are housed, and where many city offices are located.

Outside the central area there are usually specific geographical regions called Wards (or Districts offworld). Wards can be anything from a particular unique region to a city that was adsorbed into the larger city to a random idea to subdivide an area. Wards are useful political organizations, allowing the City to be managed in sections.

As one gets further from the center, manufacturing areas, vertical farms, sunfarms, and more become more apparent. On the fringes of the city agriculture is usually the rule.

Finally, outside a Great City are smaller towns and lesser cities.

Living

In The Great Cities few people own their own homes, though this is sometimes the exception in Highpoint and Zafrel. Most people rent from City-sanctioned organizations, or buy into collective ownership of part of an apartment complex.

Many houses or apartments, especially ones of the West and South, don’t necessarily have bedrooms. Instead they often have multi-use spaces that people sleep in.

Eating

It’s a point of concern among many a pundit that people in The Great Cities seem to know less about cooking than such pundits deem worthy. Most people get convenient meals when needed, and this is not so much due to restauraunts but various businesses and stores that have premade meals. Many a convenience store adds a kitchen and supplies local customers.

Despite this decades-old trend, most apartments and dwellings come with full kitchens. No one actually wants to remodel to take them out.

Fresh and healthy food is an obsession of many a diner, and the citizens are careful to ensure its access. Vertical farming is somewhat common in older cities and those with space limitations – and Triad True and Sabillion are enthused about them. Shipments from Agris on the outskirts complete food distribution.

Many people get their breakfasts on the go in the morning.

Work And Professions

Though there’s an eight-day week, the idea of a “workweek” doesn’t quite exist, though the usual “workweek” is five days and a three day weekend. Cities are also going twenty-four hours a day, so exact hours one might be on a job vary.

For many professions there are different shifts and times, especially ones involving vital city and public services.

Over the centuries, many professions have evolved common outfits or styles that denote their jobs. There’s a lot of pride in one’s calling.

Transportation

Most citizens of the Great Cities proper don’t own any form of transportation beyond a bicycle, if that. Elaborate public transportation is common in all cities, from simple buses and subways to the elaborate Skytrams of Allanax. It’s simple, effective, and energy-saving.

Transportation runs twenty-four hours a day, though it may require elaborate understanding of transportation schedules.

Social Life

Entertaining at home beyond a few friends is not particularly (and often hard due to space constraints). Much socialization is done at such places as coffee shops, temples, rooftops of one’s apartment, public meeting areas, parks, libraries, and more. For many citizens, home may be a place that one sleeps and bathes in and little else.

Most citizens have at least one “public service” they do such as helping at libraries, assisting the Constabulary, acting as a volunteer fire department, tutoring, and more. This is considered both a citizen and a social action.

Clubs are also very popular among citizens, and some also perform public service.

Churches and Temples provide a lot of social space and opportunities, depending on their given god. Some of their activities might seem controversial, depending on which god or goddess is involved.

Finally Guilds, Unions, and other professional associations are a part of most people’s lives. Monthly meetings, charity events, and so on are common.

Education

An educated citizenry is critical to society, and every Great City has its schools and colleges. Most citizens attend school until eighteen, and many then attend college – education is publicly funded in all Cities, though to a different extend.

Schools are year-round, with quarterly breaks based around the seasons of about 3-4 weeks. Schools provide a number of social activities that often tie into other clubs, temples, and associations.

Colleges can wield considerable power. Brightguard is most notorious for it (to the point there it’s said the schools there control the city), but to a lesser extent Polestar (in Grand Ivar), and the schools of Nasharex are influential as well. Colleges also command enough money to employ people and influence political decisions.

– Steve