Playing Producer: An Overwatch RPG?

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Taking a break from my more dramatic posts to do a bit of game analysis here!

As people discuss Blizzard’s next projects, somewhere I saw a comment that maybe Blizzard’s next goal would be a Destiny-like Overwatch FPS RPG. You know the basic idea – something like Destiny and it’s sequels, Borderlands, and so on. That got me thinking – is this a viable idea?    Also feel free to use any of these ideas.

I won’t beat around the bush – if an Overwatch action RPG with MMO-like elements (or a pseudo-MMO) was considered, would I play it? Well, honestly probably yes – but I’m just one person. But would it be a viable product for more than “Steve” and how would it be done.

Since I always love analyzing these things, let’s make me a stand-in Product Owner and producer and ask if this’d work.  Hey, come on of course I’m going to bring this back to my love of processes, Agile, and organization . . .

Factor #1: Product Synergy

Product Synergy is important to Blizzard, as one can witness by everything from movies to game tie-ins to whatever the bizarre Heroes Of The Storm roster. So first up, does an Overwatch FPS RPG provide good product synergy?

That’s pretty obvious – yes. It ties into an existing propery. It parallels an existing product (Destiny 2). It’d be a genre not explored in “core” Blizzard properties.  There’s tons of media crossover potential to be tapped.

Plus with that much lore? An RPG would let peope go nuts.

Summary: Yes, there’s product synergy.

Factor #2: Market

Secondly is there a market for a FPS RPG? Blizzard, after all, is known for polishing existing ideas to a fine sheen. These have been done in various forms – in fact, with Destiny 2 they’re kinda doing it now. So is there a market for another FPS RPG or just an Overwatch RPG.

I think so – this area has seen a number of successes in various formats and settings. The big worry would be doing it in a way that stood out. Fortunately Overwatch already stands out, but this is no sure bet.

I’d also add that maybe an FPS RPG isn’t the best idea depending on how accessible you want it to audiences.

Summary: Probably a market, but I’m not as sure.

Factor #3: Would It Compete With Destiny 2?

OK yes it probably would, let’s not lie. I’m not sure if it’d be a problem as Destiny fans are pretty dedicated, though I could see this producing bad blood.

However I don’t know what Destiny 2’s lifespan will be like – and I’m not sure it’s lore and peripheral elements lead to a larger mindshare over time. Competition would lesson over time – and I expect Destiny 2 to fade in time.

Still there’d have to be some awareness of this. Even if you could do it, say, this year, you shouldn’t.  Give it time.

Summary: It would complete with Destiny 2, and that has to be taken into account.

Factor #4: Could it stand out?

Well, bluntly, yes. Though it’s easy to compare Overwatch to Team Fortress 2 and other “people with guns” games, it’s really a superhero FPS. In turn an RPG would be more like a Superhero RPG with a unique take – and though we’ve had them in various forms, the best survivors I’ve seen were tie-ins.  Overwatch could forge ahead with a semi-superhero RPG as its own thing.

On top of this, Overwatch also has a very strong lore to build on. An Overwatch FPS RPG that *delivered* on the world, letting people immerse themselves in a setting, would definitely stand out. I’d wager a well done Overwatch FPS RPG would set a new standard for immersion of done right.

Summary: Yes, it’d stand out.

Factor #5: What about the economy?

Does the economy have room for Blizzard to drop a big property?

Here’s where there’s an issue – I’m not sure about the state of the economy right now. We’ve got political instability and the long slow recovery from the Great Recession may be the longest period of sustained growth, but not everyone recovered. Also, we’re probably due a recession.

In addition there is the potential competition with Destiny 2 and other action RPG games (say, Warframe).  The market is also saturated with Battle Royale type stuff.  Probably not the best time.

So launching anything like this wouldn’t be something to try to rush out or get out in 2 years. I don’t think it’d be viable until 2021 or 2022.

Summary: In the next few years this probably isn’t the best time.  3-4 years is probably a better timeframe

Factor #6: Will it detract from Overwatch’s interest?

I see two factors here:

  1. First, it well could, especially if it’s “Overwatch with some RPG” bolted on. Imagine if you could play Overwatch with some bits and bobs, and if it’d distract you from the core game (for me, yes).  You can’t make “Overwatch Fortress 2” with some customization elements and expect it not to compete.
  2. Secondly, it might increase its lifespan of Overwatch if done right. I’ve found myself loosing interest (indeed, Overwatch took me away from TF2, which I was losing interest in), and am not sure my own interest will sustain much beyond another year. But a new way to experience Overwatch (and some tie-ins) could keep me there.

So if an Overwatch RPG can synergize with the game but not detract from it, then I think it’s not just viable but may keep people involved. However, this may mean it’s more viable as a regular RPG so there’s less competition mechanics-wise. In other words, it might not be an FPS, though I’d preferr it.

I’d also note my above statement it might not be viable for a few years could let it refresh Overwatch if/when it sags.

As I analyze, I’ll proceed with the idea of an Overwatch RPG that would probably be FPS – but am not sure.

Summary: An Overwatch RPG has to stand out distinct from Overwatch while building interest.  That means it may not be an FPS, and would have to be both distinct and related to the starter property.

BONUS ROUND: Pen And Paper Tie-In?

One way to judge interest in an MMO would be to release a pen-and-paper tie-in related to any future game system to check buy in, gain synergy, and of course make money and build buzz.

Moving On

So next up, I’ll discuss just what an Overwatch RPG might be like.

And I’m sort of enjoying playing Product Manager . . .

– Steve

Steve’s Update 5/6/2018

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Whew, back at it after a week of recovering from allergies and a cold – and other people getting ill as well.  But it’s been productive – as I’ve focused on getting stuff done as opposed to spreading it out – you can read more of what slowed me down in this post.

So what have I done the last week?

  • A Bridge To The Quiet Planet: I took my first round of edits and got most of them into the book!  This was my major focus of the week.  I also started my series of little “info bits” on the setting!
  • Seventh Sanctum: I did a bit of polishing on the Strange God generator and The Nexus.
  • Agile Creativity: I got out the last post on Agile Principle #12 – and formatted it so I can edit the book.
  • Blogging: I’ve got a more relaxing series coming up – theories on Overwatch where I have fun stepping into a Product Owner/Producer mindset!
  • General Chores: I also pushed to get a lot of my monthly chores out of the way so I can focus!

What am I going to do this week?

The name of the game here is “focus.”  I also have a baby shower to go to and an event to run, so it might be a bit occupied.

  • A Bridge To The Quiet Planet: I want to get in the rest of the edits from this given pre-reader.
  • Agile Creativity: Going to make a marathon push to get this edited for pre-readers.  Not 100% sure I can do it to be honest, but I’m going to give it ago.  If I can’t my goal will be to finish it NEXT week.

– Steve

Work That Isn’t Work

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Last month started productively – but then got brutal. I got sick, I had to reprioritize, and was annoyed a side project had to get delayed (sorry, no spoilers). Something felt off about what was going on, so as I sat there battling allergies and a cold I caught because of allergies (really, that kind of week), I wanted to figure what was off.

Why did I feel bad, overpressured, and even when sick not want to do my fun projects like writing and generators?

I used the “Five Whys” technique. This is a good one to learn, but in case you don’t care, you ask “why” about your situation, then “why” to your answer, then “why to that answer,” and so on. Eventually you get an idea of what’s wrong and how to solve it. It’s like having a helpful child in your head to pester you until you explain something, and like talking to a child, it’s a way to realize how smart or how stupid you are.

I’m quite fond of it.

This took more than the supposed “Five” whys, but I realized something amazing and liberating – I had lumped all my “work” in a month into the same pot. Cooking and working out was the same priority, a fun piece of writing was just as important as my weekly budget. All the things I wanted to accomplish were sitting in one pile saying “do me,” so I began treating all things the same.

The problem with treating all things you have to do as the same is that you don’t prioritize (or in Agile terms, you forget their value). In fact, you sort of end up with a worst-common denominator effect where you treat everything as a collection of the worst – often conflicting – traits. Everything was a boring and overwhelming must-do task that was also not important.

At that point I realized my organization had killed my motivation. So how did I solve this? I broke them up by relevance and changed them on my own Big Visible Chart.  OK it’s a spreadsheet, but still.

First, are the must-do tasks for a month. These are important life tasks that I want to do and do as soon as possible and most are repeating.. My motivation is “I really better do these.” Now I know what has to get done, and I’m motivated to do them out of importance. Also there’s less than I thought so that helped. In my list of work I marked them “hot” colors – yellow for do at the start of the month, orange in the middle, red at the end.

Second are the important things to do for a month that are kind of regular maintenance; blog posts, cooking, working out, and maybe some lower-priority stuff that’s added for the month. These things can shift around, but are also the “daily grind.” Seeing this made me realize a lot of them can be done reguarly and over time – in fact many have to be (I’m not going to cook 80 meals at once or workout for 15 hours in one day). I saw that these could be paced, that they didn’t need to build up – and that I should never see this as a giant task to surmount, but one that’d be done over time.

Third but not finally is my creative work – books, the Sanctum, other projects. These are things that I do in addition to “life” stuff – and they’re the fun things. I didn’t overload this for the month of April, but may add more. In my chart they’re green.

Seeing it like this made me see what I’d done wrong:

  • Trying to spread out my most vial (“hot” colors) work as opposed to getting it out of the way or just doing it at the right time and not worrying about it. I had a gut feel that this was wrong, but this helped me put it into words.
  • Being unsure how to pace my more regular tasks like cooking and so forth (blue). Because there was so much, I kept trying to do all of it and feeling overwhelmed by this big pile of “stuff”. Really the pile would decrease over time.
  • Viewing my more fun work (green) as labor by conflating it with regular tasks. I had treated it like other work, trying to fit it into other things to do. Now I could see this wasn’t a grind – this was stuff to do when the other work is done, caught up, or has just bored me.

So what solutions did this give beyond solving my issue:

  • For the vital work that has to be done at the start of the month, my goal is to get it over with early, even if it’s a bit of a haul.
  • For vital work due other times in the month, I don’t worry about it until I have to.
  • For the regular grind, pace myself. Don’t let it overwhelm me, or try to get too far ahead of it.
  • For the fun stuff, I realized now that I’m aware of it, I can make space to do it when I want to relax, when I want to get it done, or when I’m caught up on the other work.

Ironically, I think I’ll get more done since I’ll be less stressed, less juggling work, and have better priorities.

So your takeaway, know your priorities and what work means to you. It’ll help you get the vital things done so you’re not distracted, pace yourself with the regular grind, and be aware when you can/will/want/should do your fun stuff.

– Steve