Writing And Metaphor

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

What’s Your Metaphor for writing?

Returning to fiction with my novel, A Bridge To the Quiet Planet and its upcoming sequel, a School of Many Futures, required me to think about writing a lot. Thinking about writing, how to conceive of it, how to pace it, how to develop it helps you, well, write. A metaphor gives you tools to think in and ways to improve.

For nonfiction I think of it in abstract, visual forms. I’m so used to writing it and have for so long that my metaphors are things I see and feel. Perhaps once I had to use more concrete terms, but time makes things unconscious and automatic, and I don’t remember.

But fiction? That was harder because I’d not thought about – and when I was rethinking my writing methods, I realized I was treating fiction as a “physical” thing.

You’ve heard me talk about “Big Rocks” as pieces of fiction and plot. I’ve discussed Agile and stories, but Agile comes from physical manufacturing and store stocking – it often has “physical” ideas built in. I treated stories and chapters as scenes as boxes containing various events.

Did these limit me? Hell yes, because fiction – and indeed a lot of writing – probably isn’t best thought of in physical metaphors. It’s too limiting, too atomistic, too confining.

Now how did I realize this? Because I was analyzing writing (as I always do) and realized how important editing is, and editing requires a product. You make something then improve it.

Writing fiction is like writing computer code.

Computer code is more a living thing, with components and distinct parts, but it works because all its parts come together. It’s about flows of information and functionality. Best of all, as long as you have it working – no matter how awful – you can improve in. In fact, you often have to make bad code to get good code because you don’t know how it’s going to work until you have something.

Seeing this metaphor, this new metaphor, really helped me get over some of my writing challenges. Thinking about the parts of a fictional story as physical started to fade away. I had a way to see things differently.

My metaphor or metaphors may not be yours. Even my more abstract ways of thinking are my ways, not yours. But a challenge to you, my writing friend, is to find what metaphors help you write. What is a good way to compare writing to something else that helps you?

Maybe you have it. Maybe you don’t. Or maybe you just thought of it and have more to explore . . .

Steven Savage

Sharing Interesting Things

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

One thing I did this Christmas was to gift some people various games that deserved their attention as they were:

  • Indie games that were original or interesting.
  • Early access games that deserved support – and were usually Indie games as well.
  • Games that broke the mold or redid things in smart ways.

The reasons for this may seem obvious, but to be obvious:

  • I want to support Indie games so that the games industry continues to innovate. There’s fantastic stuff out there.
  • I want to support Early Access so games can evolve with proper feedback. I know what good feedback can do.
  • It’s fun to blow people’s minds, so they think outside of the box and experience new things.

I want to strongly encourage this behavior because there’s enough sameness out there, enough watered-down media. If you’ve got something good, share it – and a gift is a great way to share it. Hey, if nothing else, people feel obligated to try it.

Besides the obvious benefits of sharing and so on, remember this includes giving people cold, hard cash. That dev probably needs every cent spent, and you can pay a few extra cents to help out.

Steven Savage

Always In Touch

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

As noted before, I replotted and restarted some of my sequel to A Bridge To The Quiet Planet. There were many reasons from stress to the fact I’m frankly playing above my game – it’s less romp more messed up magical mystery with twists and turns. But these moments teach us plenty of lessons – and here’s another to share.

Lately, life has been chaotic (this has fortunately calmed). This chaos has meant that some days I haven’t been able to write, or I had to take breaks. As I was working on writing and plotting, I observed something interesting.

While working on the novel, starting on anything – from plotting to writing – would be hard to start. In time, though, I would get into it – and I decided to analyze why. I found that taking time meant I “got into” and connected with the work. It wasn’t just unblocking things or getting up to speed – I re-connected intimately with the work.

I also noticed something else. If I were to do these things day after day, it felt more normal – as long as I didn’t pressure myself. “Write X a day” or “you must do this by Monday” didn’t help. I just needed some form of contact with the work.

Finally, I found that there are times one gets deep into a work, be it writing or plotting, that its best to continue. You get into the zone, which means when you start a creative work, it may be best to have buffer time so you can keep going.

I realized when I looked at some of my best works, I keep in touch with them almost every day during their creations. It may be only a few minutes or taking notes, but it works and keeps me in the zone. It kept me in touch.

So ask yourself how you can “keep in touch” with your work. Not something stressful or burdensome, but something that helps you “feel” your work. Maybe you can do something every day, even if it’s only for a few minutes.

Steven Savage