Way With Worlds: Origins. In The Beginning – Once Again

Origin Flare

[Way With Worlds appears at Seventh Sanctum at at MuseHack]

For the next few columns I’ll be looking at specific things that you need to do and define when building your setting. This should not be taken as the only things that you have to do, but instead a list of basics, with advice and ideas on how you can develop them best. I’m sure you’ll have your own ways to do things, that I may miss things, or that your writing may have some unique needs.

But it’s a place to start.  In fact, on the subject of “starting,”  the first thing we’re going to look at is literally the First Thing: The Origin of your setting.

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Way With Worlds: Views, Lenses, and Your True Main Character

Viewpoint Telescope

[Way With Worlds appears at Seventh Sanctum at at MuseHack]

Writing your world up is one thing. You can take notes, document everything, draw up timelines, and so forth. That’s a matter of technique, imagination and, frankly, your ability to write everything down. Getting yourself to use all those notes? That’s another challenge.

How do you actually bring all this worldbuilding to life?  How do you get the details to live and not sit forgotten on pieces of paper, wikis, and documents?  How do you keep this information in mind?  How do you avoid breaking your own carefully-crafted continuity without turning every bit of writing into a chore of review?

Perspective is my answer, though that now deserves an explanation.

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Indie Games Kickstarter weekly vol. 10

KW10

Hello everyone!  We’re trying a bit of an experiment here it sharing site content.  IndieHaven, a dynamite Indie Game site, does a weekly Kickstarter roundup.  So we get to repost it a day or two later for the Progeek crowd!  Special thanks to Adam Ward for Putting this together.  So let’s get to it . . .

In volume 10 of Kickstarter Weekly things get real with Sewer Rats… like super real.

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