The Power of Worldbuilding

If you're a fan, geek, otaku, what have you there's a good chance you're into SOMETHING that has a well defined world. It could be the World of Warcraft, it could be the Trekverse, Middle-Earth, what have you.  You could have several properties you like.

You may even work on them.  Perhaps you write fiction, make MMO's, etc.  You may be crafting the setting for a multi-part RPG right now, or designing the starships for a futuristic combat game with a detailed timeline.

Worldbuilding is very important to us geeks, and even more important to the fictions and worlds we build.

Ever wonder why?

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Go Farther: DLC and Synergy

Bonnie and I have talked alot about Downloadable Content (DLC) and its impact on video games and to a lesser extent entertainment.  I know we cover all kinds of geekery, but if you think we'll get tired of discussing DLC . . . we're probably not going to for awhile.  DLC is big.

And that leads me to another Go Farther, an idea I'd like to see people try more – and that you may get a few ideas from.

Namely, DLC, be it X-box, Wii/Ds, or what have you gives you awesome chances for synergy.

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