Feeling Wild About WIldstar Online

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If you know me, MMO’s aren’t quite my bag.  I did some City of Heroes back in the day, tried Dungeon Fighter and liked it but lost tracked, and was rather charmed by Dragon’s Nest and it’s anime-esque style for some time.  I just don’t really get into them, and with the way they suck time, they better be worth it.

I think one of the next-Gen MMO’s may not also get my attention, but it looks like it’s going to try some interesting mechanics and design ideas.  Welcome to WildStar Online.  Let’s take a look at why I’m paying attention.

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Competence Porn In Fiction Versus Gaming

I loved the article io9 did about the loss of Competence Porn (watching competent people do competent things) in SF. It noted how many SF stories had lost that element, leaving us with assorted “average” guys, non-scientists, and the like facing SF situations. I had to agree, at least on an intuitive level.

I miss tales of scientists and engineers solving stuff. I grew up with Dick Seaton (real name) of the Skylark stories. I, like many, wanted to be Spock or Scotty. I loved the idea of Iron Man and engineers making cool stuff.

I wasn’t into the idea that someone someone who lacks knowledge and skill (and doesn’t acquire them) is going to solve things. Wasn’t believable. Wasn’t a good story really. Didn’t give me anything to aim for.

(I could go into this as part of anti-intellectualism or “My ignorance is the same of your knowledge” trend or whatever, but that’s for later).

This got me thinking about gaming, another form of storytelling.

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