Making Superheroes Work In Videogames: The Two Elements

So there I was, checking my Twitter feeds, when someone simply stated “no one can make a Superman videogame.”

I immediately took this simple statement is a challenge. It let me to speculate on superheroes, their use in video games, their more epic mismade video games, and what makes a good superhero videogame. It was a fascinating mental journey (and for the record, I do think a good Superman videogame is possible, but that is coming later in this series of columns).

Speculating on video games and superheroes is interesting, because the record of superhero videogames being good is highly inconsistent. There are games there praised quite rightfully, such as Arkham Asylum. There are games that are lambasted quite properly, such as . . . Okay, a lot of them, but Superman on Nintendo 64 does come to mind as kind of the iconic bad superhero videogame. Why such an erratic, and at times incredibly shameful and stupid record?

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Best BorderStop

So Borders is bankrupt. No surprise, no one is saying, “oh, I didn't see it coming,” and no one is really saying much of anything. We knew thugs weren't good, we suspected the worst, and were pretty much getting it. There's just no surprise, just a kind of sadness.

So I'm asking myself this; what happens next to Borders?

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Bullestorm As Evolution

As we've seen in the last few months, I have a strange obsession with issues of originality and media. That obsession exists because we progeeks work in media, we consume media, we experiment and play with media in the form of fan fiction fan art and mods, and we improve by manipulating media. As originality is part of media and questions about the value of media, thus I obsess over it.

Also, people complain about unoriginality all the time, so by addressing it I hope to explore issues about originality, media, and consumption. Also I'm just a curious guy that will analyze anything; come on you know that by now.

One last subjects are talked about was that originality seem to be most useful to creating media sales and interest was part of the gradual evolution of a game concept, literary concept, genre, and so on. I may have just found the perfect example of a successful implementation of originality–and-gradual-evolution in the form of the game "Bulletstorm."

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