Geek As Citizen: Marketing, Games, And Our Un-Separate Culture

PuzzlePieces

Some time ago I was introduced to the article “No Girls Allowed” by Tracey Lien. It looked at why video games were considered “for boys” and the cultural and economic forces behind that attitude.

The article is well worth reading, but a thing that stands out is that there’s one huge factor in this issue – and many issues of gender divides – and that’s Marketing and the audiences it choses to pursue. Lien focuses on the role of marketing in our lives – and in how it can affect attitudes about gender. She chooses the geeky area of video games to do it.

Games were deliberately marketed to a male audience years ago. Now today, this has become a social norm, a social assumption – and one you see in geek culture and in people’s discussions of geek culture.

We, the geeks, got “normed” by people trying to sell games.

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A Game Of Chicken

Well, OK, Chick-Fil-A is having some medieval-themed “Date Knight” event. This event encourages sons to take their mothers out to Chick-Fil-A. It appears to be something to encourage family bonding via a kind of knights-and-damsels themed event.

OK, so look I’m not going to bring up Chick-Fil-A’s anti-gay issues, though I can criticize that. I could critique their food, but let’s face it they never claimed to be healthy. Date Knight isn’t a half-bad core idea, encouraging some fun family connections.

Except, as noted in this rant at i09 it’s incredibly creepy.

In fact one of the creepiest things about it is also a prime example of why you need Geeks On Staff to evaluate your cultural impact and choices. You need people who dig deep into culture-focused, technology-enabled culture.  You need people aware of far-flung memes and trends.

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