The Cybertruck Tells Us What We Want

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Yes, I’m going to blog on Elon Musk’s Cybertruck and how it teaches us what people want. Buckle up, but avoid a crash because the doors will probably stick.

Now if you expect me to praise Elon Musk or the Cybertruck, then you’re new here. The Cybertruck is an ugly mess, a renegade PS1 asset turned into an overdesigned and overhyped dysfunctional chunk of metal. Even if Elon Musk hadn’t worked hard the last few years to ruin his reputation, the Cybertruck would be a joke (and indeed it didn’t help his image). There’s a reason it’s so hated – and ironically the reason the Cybertruck is so hated is a lesson in what people actually want.

See, the Cybertruck, for all its flaws, is the realization of a vision.

It is a bad vision. It’s got an ugly retro-futuristic design with no appeal. Its control system sounds horribly inconvenient. The design makes visibility questionable, to the point I’m nervous to drive near one.. Even the unintentional flaws like the rusting or the dangerous hood, are things that seemed to be ignored in pursuit of the vision. That vision, apparently, is being a prop from a 1980s direct-to-video film.

But it is clearly a vision made by a person, there is an idea here.

Even if people had not, soured on Musk, the Cybertruck would still be the fulfillment of a vision. This truck is designed by someone with a plan, it is an expression of a human voice and human intent. Therefore because we know there is a person behind it, the dislike becomes personal, passionate. We get why it is the way it is and we don’t like it.

To hate something truly, is to have a personal connection to that hate. There’s someone and some decision to understand and dislike.

The hatred for the Cybertruck also tells us why we like things. A vision that speaks to us, that tells us about the intent and the creator and what it means, is one we can love. Through a book, a movie, or a vehicle, we can feel the intent, the human agency behind it. The love of something is also personal, because we know there is a person there and we get it.

Why we hate the Cybertruck is why we can love things – the human factor.

This is also why we really hate everything soulless, personality-less, from AI to corporate bureaucracy. There’s no one there, no one home, no moral actor. Even in hating something, knowing there’s someone there to hate is enlivening, dare I say, human. The Cybertruck may be awful, but it’s awful in a human way.

So before you entirely write off the Cybertruck, take it as a lesson. Not in hubris or questionable design decisions (since we’ve already had that lesson), but in why we hate and love things. It is a personal statement, and humans gravitate to those.

Even if just to complain.

Steven Savage

No Sympathy For Tech

So as you may have just seen, some insiders at big companies (Zuckerberg, etc.) sold off stock. That tells me the sign that things are slowing down in tech. Well, one of many signs:

  • Everyone’s all in on AI, which means that there is going to be some shakeout when it doesn’t all work out.
  • Plenty of sites that are a little unstable, like ol’ Kotaku’s pivot (ha!) to guides.
  • Whatever embarassments crypto still holds for us.
  • Venture Capital looking for quick profits (See Ed Zitron’s latest).

This tells me that at some point we’ve got a shakeout in tech. As in something bad – and something earlier than I expected. This isn’t a surprise – for the last six months I’ve seen people make predictions that boil down to some combination of:

  • A big name takes a hit.
  • A lot of not-as-big-names fail because of a mix of bad ideas, low ad rates, and so on.
  • AI doesn’t pan out like people hope.
  • General enshittification.
  • VC money moves away fast.

I’ve been trying to puzzle out what’s going to happen myself. But there’s something else I want to address – how people react. See, I think there’s going to be little sympathy, and plenty of schadenfreude when the inevitable “big fall” happens.

People regard tech different than they did ten years ago or twenty years ago. Sure there’s some interesting stuff, but it’s often pricey, questionable, or not much more beyond interesting. Beloved sites are enshittified. Nothing seems new, often because it’s not.

Gone are the days of breathless waiting that felt like there was something worth waiting for. Ads are everywhere, websites are overclogged, products might be fourth-rate knockoffs with AI generated images. New gizmos ape SF concepts while planned obsolescence takes the fun out of the new. Annoying bad features are a joke among social media users.

A friend of mine of well over two decades has noted they feel things were better back when we first met.

So when the “big fall” happens, in whatever forms (I expect a kind of cascade collapse), I think people won’t care and many will enjoy watching things burn. When they do care it’ll be more how they’re personally impacted for obvious reasons – but there’s so much less “loving tech together” these days.

That’s also going to make everything from economic recovery to new products to potential government regulations harder to predict. Watching people fall out of love with tech (and tech has done plenty to shoot itself in the foot) isn’t quite like anything I’ve seen in my life except one thing.

Watching how the reputation of smoking collapsed in my lifetime. No, it’s not exact – tech has benefits smoking’s benefits were mostly social, but still the “feel” is there.

Perhaps that’s something for me to explore later. Just writing the above was exhausting, because so much has changed over the nearly three decades I’ve been in tech. Looking back over half my lifetime feels like several.

Steven Savage

A Lack Of Features Is A Feature

There’s a lot of features in technology and games. This setting, this button, these new photorealistic graphics, etc. Seems like we’re drowning in features, or at least what people tell us are features.

Now some features are obviously B.S. Not sure we need an AI bidet. Some “user enhancement” is data tracking. With a great deal of effort I’m not going to talk about such “fake features.” I’m going to talk about features not being features, and their lack would be its own benefit.

Features that would be a feature if we didn’t have the feature, if you get my drift. Which now that I look at that sentence, you may not, but I like it so reread it until it makes sense.

We’ve all dealt with apps and technology that have so many features they’re now not useful. No one uses all of them, they’re confusing, and it makes getting what we want done harder. But also each unusable feature is also time put into code, put into support, and something that can break code and screw you up.

The onslaught of features is less useful, less stable, less reliable. It makes me wonder if software would be better off more modular for people who don’t need “the self-publishing graphic features that blow up your document once a day.”

Less features or modular features as a feature.

Let’s talk super-optimized realistic graphics. Great for say, rendering movie effects. But is it needed for Call of Shootbros: Apex Duty? Does everything have to look realistic? How much more time does this add to development, debugging, and support? Yes I’m sure it drives sales and brings in planned obsolescence, but maybe things could be easier.

Resilience and stability of a system, of development, etc. would be a feature we’re missing. Seems often when fancy new games come out on PC I hear about all sorts of graphics and stability issues.

What about applications that let us stay always connected? I’m not going to diss social media, but even when we ignore the ad-driven crap and the like, the speed is a double-edged sword. The feature is useful, but one we have to use with caution.

Some features are useful, but with discretion.

All of the above features do things and have their place. It’s just they may be overwhelming, pushed, or just things we didn’t think about. At this rate not having them, or having them restrained or gated kind of feels like a feature.

Hell, maybe we need to rethink the idea of “feature” in software and tech. Or maybe I just used the word way too much in this post.

Steven Savage