Steve’s Update 7/17/2017

(This column is posted at www.StevenSavage.com, www.SeventhSanctum.com, and Steve’s Tumblr)

It’s my weekly Scrum style standup for my audience, so where am I?

So what have I done the last week?

  • Way With Worlds Minibook #2: Edited and ready for publication.  Had a bit of a delay, did a screwy search-and-replace I had to fix.  ugh.
  • Way With Worlds Minibooks (General): Sent them to the editor!
  • “A Bridge To The Quiet Planet”: Chapters #3 is in beta and needs to be edited.  Debating if I do that or finish more scenes to be sure.
  • Blogging: I recorded my next two agile posts!
  • Other: Not 100% sure.  I’ve been running pretty hot and fast.

What am I going to do this week:

  • Way With Worlds Minibook #2: Plan my publicity activities for the book and prepare to publish.
  • “A Bridge To The Quiet Planet:” Probably get Chapter #3 ready for pre-readers, but might do some more writing.  As noted, not sure.
  • Blogging: Doing 1-2 more writing posts and probably putting them on the Sanctum.  I may try some more fun Tumblr posts on (of course) Overwatch.
  • General: I’d like to work on one of the two generators I have in mind, but want to see what my pacing is.

Challenges:

  • I feel less overloaded, think it was just the amount of things vying for my attention, but I still think I’m operating at just a bit above my preferred capacity.  It’s likely I won’t take on any big new projects for about 6 months – like new books, etc.  I want to find space for generators and fun stuff.  Then again working on a novel and putting out 6 minibooks is enough.

– Steve

A Writer’s View: The Best Is Both

(This column is posted at www.StevenSavage.com and Steve’s Tumblr – and hey, think this should go on the Sanctum too?)

In our semi-dialogue on writing, Serdar notes this over at Genjipress:

I’ve long felt that the best stories stood out not because they had the cleverest plots, but because they made the most compelling and thoughtful use of their material . . .

This brought me back to my concerns about complexity and simplicity in stories.  This is something I’ve wrestled with in my own fiction, and my return to straight-up writing as opposed to editing, consulting, and experimentation.  My storyline for “A Bridge To The Quiet Planet” would at times seem deep – and then shallow.  It’s a complex setting, but the plotline is more of a rolling Cohen Brothers/Mad, Mad, Mad, Mad World clusterf*ck that I can sum up in a sentence, or even “Smart people do smart things for dumb reasons.”

It didn’t always seem as “clever” as I’d like, as complex.  Yet it felt right.

But when you get to the why and how, the character interactions, everything from pet cats to PTSD, it’s also insanely complex.  In fact one pre-reader noted that I needed to size chapters carefully as there’s almost too much to take in.  This is a world of internet-accessing gods, sorcerous space travel, and antigravity transports.

It’s all about the level you work on and how you make use of the material.  In fact a good story is both simple and deep/complex at the same time.

Any story must be relatable, and this requires part of it to be simple, straightforward, visceral, something to connect to.  If I can “get” a character in an expression, or see a vast sprawling epic in a single sentence (“Lord of the Rings: A mismatched group try to destroy a magical artifact to save the world”) then I can connect to something.  There’s an in, as simple as a doorway.

Yet, a story must be complex to be relatable.  We need to connect with the deeper meaning of a work, to see what it all means in context.  The hook or hooks that draws us in should be connected to a web that makes us wake up to the deepness and richness of the work.  A story must also engage us and take us over.

How can something be both simple and complex?

There’s two metaphors that I think help explain it:

  • One is a geodesic dome.  Geodesic domes are made from triangles.  A simple shape.  But these shapes link together to make strong structures.  In a good story any one piece is simple, but the fit of them makes the power and complexity.
  • The second is (forgive me) a fractal, that oft over-used metaphor.  A story is something where there’s many levels to it.  Any level could be summed up in general (like an outline of a fractal), yet if you look closer you can see complexity – that on its own could be summed up.  In addition, like a fractal, parts of a story reflect each other.

To be a good writer, you have to be able to see the parts of a story on many levels and how they relate.  Sometimes simple, sometimes complex, sometimes on their own, sometimes related.  A good writer can “zoom” in on the levels to understand them and how they connect, and bring richness to their work.  A good writer can also look at any part of a story and “get” it simply.

I think this is where two failures in writing become apparent:

  • Meaningless yet complex stories are ones where there’s no simplicity, everything is about and is presented as some giant mess that becomes unrelatable, often as there’s no hook or way to get into it.  If you can’t sum up a part of a tale simply it may really be just a pile of stuff, only complex as you’re playing conceptual Jenga.
  • Simple and shallow stories where there are hooks, but little depth.  There’s little connection or meaning, so there’s not a lot of “there” there.  In extreme cases its just a pile of tropes.

A good writer is complex and simple at the same time – no matter how complex or simple the subject actually is.

(Want to get complex and dive into worldbuilding? :et me suggest my worldbuilding books.)

– Steve

My Agile Life: Agile Relaxation Your Relaxation

(This column is posted at www.StevenSavage.com, Steve’s LinkedIn, and Steve’s Tumblr)

(My continuing “Agile Life” column, where I use Scrum for a more balanced and productive life continues).

I’ve put a lot of time here discussing agile techniques and mindsets for productivity.  But, let’s discuss relaxing and how it applies to an Agile Life.

Relaxing?  Having fun?  Yes, these are part of your life, so you’re going to have to figure how to handle them.  If you don’t, then you’ll either be less productive than you expect, or burn yourself out not relaxing or relaxing too hard.

First, relaxing and having fun can take time, obviously.  So how do you account for them in your taking an Agile approach to life?  I find two approaches work:

  1. One approach is to make sure you pick a workload that gives you time to relax.  If you’re good at making that call you should be fine – by the way, I’m not.
  2. A second approach is to capture social time as part of your plan – actual tasks/stories.  That way you get whole blocks of time to relax and it reminds you to relax.  This is probably good if you’re a bit of a workaholic – they act as roadblocks to that tendancy.
  3. A third approach, which I use, is to combine the above.  I capture major social events, and try to balance things out otherwise.  This mostly works for me.  I actually think if I did #2 I’d way overplan my own relaxing.

Now, once you find a way to make sure you have time to relax, I’ve found you have to approach it with the right mindset.  This is important – and believe it or not I’ve actually learned to relax better with Agile.

RESPECT YOUR WIP: I’ve discussed WIP, Work In Progress, the amount of items you want to work on at one time so you’re not distracted (I set my limit to 2).  Relaxing should be part of your WIP – if you do something big (like a con or a party) it should not violate your WIP limit.  If your WIP limit is one item at a time, you should have your plate of work cleared so you can focus and enjoy.

FOCUS ON YOUR FUN: Much as you want to avoid multitasking when working on something, you should avoid the same thing when relaxing, at least on big things (like a party, a really good video game, or so on). Give yourself a chance to have fun, don’t suddenly switch to work in the middle of it, don’t try to fuse “serious” relaxing with actual tasks.   Just as you should focus on a task, you should clear your mind for fun.

So there you go.  Some Agile insights on fun.  That’s why I do these things.

(By the way I do plenty of books for coaching people to improve in various areas, which may also help you out!)

– Steve