What We Want In Computers Is What We Want In Games

Some time ago I wrote an essay that what people wanted in their computers was what they wanted in their neighborhoods: simple, accessible, clear. It was a strange essay, but one I think that made a point about how we often want similar things in seemly different and unrelated situations and technologies. It won't surprise you that I have another strange metaphor to yank out of the air and explore: that what we want in games is what we want in our technologies these days.

Let me back up for moment. Lately I've been trying to understand some of the trends in gaming, because frankly they don't make a lot of sense. We have an onslaught of casual games. We have vastly successful and complex MMOs. We have gaming appearing on every conceivable platform. I've wanted to get a grasp of these trends: and I think I have.

My take? That trends in computing and trends in gaming reflecting overall trend in culture and technology.

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Many Platforms, Many Choices: Gaming and Socialization

I've been talking a lot about the role of socialization in media in the last few weeks.  I came to the conclusion that the social connection we get is usually more important than traits like originality (or at times, familiarity).  I based my theories off my various readings (such as Starstruck's theories on socializing), watching the phenomena, and pure intuition, and I believe in an abstract way, I really did hit on something.

My experience became less abstract recently, in a way that I think further confirms my basic theory: the ability to experience social ties with a media is a major part of what we choose.

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Books As History: Your New Sales Tool?

So as we all know eBooks are selling like crazy.  Right now as we can read ebooks on multiple formats, on multiple devices, and save money, it's not surprising.  These eBook sales also bring up the usual question of what happens to print media (you know the one that comes up every few months)

As much as I love my Kindle and eBooks, I admit part of me wonders about the role permanence of the printed word.  A book can last.  A book can be read without a battery charger or a when locked out of an account.  A book is a record without strings attached.

So I'd like to postulate something that both sells more physical books and helps people appreciate them – something that may help you authors out there get your hard copies into people's hands.

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