Minecraft – Game As Dialogue

So I returned to playing Minecraft again.  I do this now and then because it’s fun, well-planned, and evolving.  Every few version’s there’s something new as Notch tweaks and adds and changes.  Then I spent way too much time building stuff.

I actually enjoy starting games over.  Each time it’s a new adventure, each time it’s different:

  • I remember my first game where I built a network of quick travel tunnels.
  • I remember my second game where I spent days exploring a huge underground ravine filled with treasures and twists and turns.
  • In my current game I’ve got a lovely small home built into a mountain by a beach, and I’m alternately exploring caves, farming, and trying to penetrate the dense nearby jungle (largely by fire).

I’m sure I’ll stop playing at some point, and I’m sure there will be enough changes and additions I’ll fire it up again.  There’s conventions and events and suggestions and mods that I might even get involved in, should I wish.  Always something new.

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A $99 Xbox? More Than Meets The Eye . . .

OK so Microsoft’s launching a $99 X-Box with Kinect. Sure you then need to pay a subscription fee (which comes with access to XBox Live Gold), but you also get a warranty.

So that throws things back into Sony’s part in the price wars on their aging platforms. I think it’s got a few interesting repercussions beyond that:

  • It’s pretty smart pricing – totally you’d pay $29 for the subscription model, but you also get a lot of benefits. Microsoft may be trying some new plans that won’t just be for this system – but for the next.
  • As it’s a two year plan, my guess is we won’t be seeing a new XBox for 1 1/2 to 3 years.  If you’re developing for XBox, breathe a sigh of relief – but not if you just started a new project.
  • This is an experiment. How it pans out will be watched by others – and responded too.  Pay attention.
  • It reverses common methods of pricing game systems – and merges them with online services all-but-totally.  If you work in gaming, pay attention (and notice how Microsoft is even more of a gatekeeper).

Steven Savage

Tween Girls Double Gaming Time?

Who’s doubled their game playing time per month this year? Tween girls, according to a study.

This intrigues me as this is a market NOT typically associated with gaming, and oft associated with shovelware and secondary works. There are some standouts for tweens, as noted in the article, so I’m wondering if this will affect development for the demographic.

In fact, if it does, who knows what surprises may come up. “My Little Pony” was intended for a younger female core audience, and we know what happened.  Wizardry 101 was intended for a younger audience and it was a hit in an older demographic.  Those working to appeal to this growing demographic may find a lot of surprises.

Steven Savage