The Recruiting Nightmare – Introduction

I spent weeks dumping my brain droppings on the blog about what I learned in my job search – that applies to job searchers.  I hope it was helpful, I think it was useful, and if nothing else it was immensely therapeutic.

But there’s another side to it that it’s time to address.

As most readers know I also help out recruiters and HR people I know.  I encourage everyone to do it, from passing on good contacts, to being a resource on market info, and so forth.  Recruiters have a hard time.

In my job search as well as my other activities, 2012 is also a year where I have come to the conclusion that Recruiting Is A Nightmare.  Which of course is also an awesome name for a column series.

Oh, yes there are many good recruiters – more than you realize.  There are many happy recruiters – it can be a very satisfying profession.  It’s just that right now, at this time, the level of stupidity, frustration, and utter insanity recruiters face is unbelievable.  I had trouble believing it until I started putting the pieces together as part of my usual research and helping out the recruiters I knew.

Recruiting is painful these days.

So of course beyond helping out recruiters I know, referring people, and being a shoulder to scream on, I realized I should write up my findings for a few reasons:

  1. It’ll help organize my thoughts to help my readers, be they in recruiting or not.
  2. It may lead me to figure out other ways to assist them.
  3. It’ll provide insights I and others can use.
  4. You, the job seeker, can learn to work around the craziness, help out recruiters, and reap the benefits of better jobs, as well as helping your fellows.

So what’s wrong with recruiting these days?  I’d call it a perfect storm in a way – there are many factors that individually don’t always seem bad.  However when you add these factors up . . .

[TO BE CONTINUED]

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach for professional and potentially professional geeks, fans, and otaku. He can be reached at https://www.stevensavage.com/

Watch The Prices Change

The president of THQ thinks we’re going to see console games get distributed like PC games (and goodbye $60 box).  Ea is going Freemium.  Even with the massive Zynga downturn, it seems that the days of the $60-box-game-in-a-store is fading away.

Of course none of us are surprised, we probably saw it coming.  My guess is that the “fade” will pick up after this Christmas, and we’ll even see some titles start going pure DLC, dropping the box they were planned for.  We’ll also see more Freemium, more “try before you buy,” and all the general confusion that follows a shift in pricing plans.

Now I expect the changes are inevitable.  Gaming is a changing industry, technology is a changing industry, the world economy is staggering like a drunken sailor of the non-fuku variety, and people want to make money.

However, these changes, despite building on existing trends, are still going to seem a bit alien and are going to have some odd effects.  So here’s Steve’s takeaways:

  • Gamestop is clearly aware of this to judge by their promotion of the Nexus 7.  They’ll have to stay on top of gaming and on top of deals, probably becoming a kind of micro-Best Buy focused on gaming and entertainment.  I think they can make it, but they’ll have to change.  Career-wise, GameStop may need some savvy business people – and if they integrate with other companies, tech people as well.
  • Best Buy is pretty much hosed anyway, but I think that a move like this will make it tougher on them IF they’re even around long enough to be affected.
  • Though downloadable is fine and acceptable to people, the entire Freemium thing is going to be weird and hard to implement.  Frankly I’m expecting another round of pricing experiments in 2013, many of which will be stupid or fail.  This is an opportunity for you econogeeks to advise companies.
  • At some point the weird Freemium pricing is going to annoy people and there will be some “scandalettes” bouncing around the gaming industry about weird charges, ripoffs, exploitation, etc.  We have that now, but this will be more public because the gaming world is getting more public.
  • Eventually gaming is going go go away from physical media, and have to really blaze new trails in pricing.  These trails will be weird enough that establishing norms will be hard, and will take time (I think Freemium and it’s ilk have about 3-5 more years to get culturally normal without becoming an Intermittent Story In Gaming).

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach for professional and potentially professional geeks, fans, and otaku. He can be reached at https://www.stevensavage.com/

Fandom, Critique, and Art

In order to criticize a movie, you have to make another movie.

– Jean-Luc Godard (http://www.imdb.com/name/nm0000419/bio)

Fellow blogger Serdar turned me on to the above quote, which speaks volumes really about media, culture, and profans (and fans doing pro-activity as fans).

I’m a great believer in people practicing an art, be it writing, or music, or drawing.  Some form of communication is worth practicing and even mastering, for the sake of expressing ourselves, understanding how others communicate, understanding how others manipulate, and to create a dialogue.  To have an art is to engage other people.

This is one of the reasons I love fandom, geeks, nerds, otaku, and more.  Many of them are engaged in their art, from fanfic to fanart to fan games.  They are practicing their creativity and communication.

Godard’s quote made me realize that in a way, they’re really engaging other creators in a dialogue and in a critique.

Think of many fanfics go down paths that authors avoided.  Yes at times there were damn good reasons for that.  But still, the dialogue is there, even if it’s more telling about a fans desires or a misinterpretation or a wish fulfillment.

Think of the artists who show characters in new light, from the humorous to the deep to the bizarre.  Each piece of art is a glimpse into an opinion, and analysis, and/or an artists ideas.  Even if it’s just pandering or a simple piece for fun it tells you something.

Fan creations are a kind of dialogue.  Often about the fans themselves and among the fans themselves, but it is a dialogue.  So many of us are following Godard’s advice in writing, art, music videos and more.

In some cases however it breaks into the larger world (even if not always well received). Hasbro’s engagement with the Bronies.  50 Shades of Gray bringing fanfic and taboo subjects to the fore.  User-created content being encouraged by gaming companies.  There are moments the fan/otaku/nerd/geek dialogue breaks out – and it’s magic when it does.

In a way, I think that’s part of what I’m trying to do in my work here and elsewhere – connect people up and expand the horizons of what they do and who they reach.  I want to see the dialogue expand.

Of course I also want to see you make money at it too.  That’s a given.  Seeing what it can be can help.

The fanart, fanfic, games, RPGs, and more are all, in a way, a form of dialogue.  We’re all doing a critique or commentary on previous art, even if we never go as far as Godard and make a movie to critique another film.  It’s powerful and amazing, and it should be appreciated as such.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach for professional and potentially professional geeks, fans, and otaku. He can be reached at https://www.stevensavage.com/