Hands Off The Passwords

Well here’s a refreshing breath of rationality: Two representatives, Eliot Engel (D-NY) and Jan Schakowsky (D-IL) introduced a bill to make it illegal for employers and educational facilities to ask for passwords to social networks.

I don’t know how widespread the practice is, as we have isolated reports, but this seems to be a relatively sane thing to make a law out of.  I’m glad to see something that looks savvy like this being done, though I’m sure there’s at least some bandwagon-jumping here.

The good news is that some respect for privacy in America’s IT laws bodes well for the other fights, like CISPA.  Yeah, I know we didn’t touch on that like we did SOPA, I’ll try to rectify it.

Steven Savage

Ask A Progeek – Sending Multiple Resumes?

Ah, that magic moment where you see multiple jobs at the same company.  Of course that leads to our next “ask a progeek question” . . .

Does it hurt one’s chances of being hired if they apply to more than one job at the same company?  If not, are there any special things to keep in mind when doing so?

We worry if we apply to multiple jobs at the same company, it’ll hurt our chances.  Of course the truth is a little more complicated than that . . .

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Non-Gamers Should Care About Gaming

Venture Beat had an unusual article on why non-gamers should care about gaming. It’s a pretty interesting read, but what’s really interesting to me is the very idea itself.

As a gamer, I take the existence of my hobby and its industry for granted. I also assume, rather ignorantly, that there’s a certain barrier between me and non-gamers, even if it’s changing. That’s a given, a cultural assumption.

Of course as the article notes, it’s not true. Gamification, causal games, more games, etc. really do blur (and destroy) the gamer/non-gamer boundary. This boundary breaching is probably happening faster than many crusty old gamers like me may realize because of casual, mobile, and geek being chic.

So now that I’m actually thinking outside of the shrink-wrapped box, what do I see coming up in the gaming/non-gaming boundary:

  • Goodbye to boundary in the next 5-10 years. The only reason not to game will be because you don’t have access to the technology or the time. But gaming will be very omnipresent.
  • Design meltdown. Once gaming is so widespread, with more audiences than it’s used to, designing games is going to be more challenging. What demographics will game designers run into that they never encountered before?
  • Getting more businesslike. Gaming has had many a moment of not-exactly-professionalism. When it’s more widespread, that’s going to have to change. Expectations for businesses, of performance, of support, will alter.

What does it mean for future and current gaming professions:

  • If you’re not thinking out of the box you’re not moving ahead. Get ready to embrace a less bounded game world.
  • Act professional. It’ll make sure you survive and it’ll be expected.
  • Stop making the same damn game. Your audience has changed.

– Steven Savage