Business: The Three Areas of Change, Part II

Last post I took a look at the 3 areas of change in the world of business:

The Production Revolution – The fact we can make and publish/produce things easier and without the middlemen of the past, using new middlemen who focus on enabling and connection.

The CorpTechPocalypse – The end of Corporate IT due to SaaS, mobile service, and easy-setup.  This also means setting up a powerful IT system is easy to do.

The Structure Shift – The ability to outsource major parts of an organization, from accounting to physical infrastructure, allows many common business needs to be met easily and cheaply – or become unneeded.

These 3 areas of change are, as noted, areas of opportunities – opportunities to save money, to start your own business with these resources, or even get in on these in your own business.

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Business: The Three Areas of Change

As I see it there are 3 major areas of change in how businesses function in our economy.  These areas of change are going to vastly, vastly affect the kind of world we live and work in.  These transformations will also affect any businesses we found and jobs we have (or don't have).  I want to take a chance to identify these areas of change, how they interact, and what it means for us in two essays.

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News Of The Day 1/12/2011

PC's are down, VC's are down on newer startups, Demand is down with going public. Let's . . . oh, hell, you know what I'm going to say. Let's skip the pun and get to the news!

Economics/Geekonomics:
The 20 most influential blogs in Financial Media – I read a decent amount of these (in fact I often post to them from here). Go and see if any sate your Geekonomic needs.

Guess what? A lot of big names think the size of banks is hurting the economy.

Venture Companies not as interested in younger startups.

Science:
Cleantech has done surprisingly well in 2010, here's a look at trends.

Comics:
Archie is going simultaneously digital and print – released at the same time. You may not think much of Archie, but they're doing a lot of experimenting with the brand, which is worth paying attention to. Besides, he's survived decades . .

Media:
Demand media moving ahead with going public.

Publishing:
An author looks at how Amazon is making publishers less relevant. A nice, concise analysis.

Technology:
PC Shipments lagged behind expectations in Q4 2010. No one is surprised of course.

Video Games:
For those of you missing the obvious, a further look at the fact Minecraft is insanely successful. I'd further ad what is missing here is that Minecraft built a community.

Sony wants those Jailbreaks off the net, wants damages, and is willing to get legal to do it.

This guy creates Hello Kitty mashups. I include it as it's cool. Like Fezes, or bow ties.

QUESTION OF THE DAY: Who will understand – and apply – the social lessons of Minecraft?

Steven Savage