Why The Next Anime Adaptions May Not Be Obvious – Or Exist

I’m starting to loose track of the amount of adaptions-of-anime going on in Japan.

Yamato?  Check.

Gatchaman?  Coming up.

Captain Harlock?  Enjoy a badass trailer.

Patlabor?  Coming.

I would like to make an interesting speculation.

You know how now and then I talk about live action anime adaptions here and elsewhere? About how Hollywood may someday adapt things?  What it means for our careers?

What if we should ask not about American adaptions, but any adaptions?

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Fear Of Mediocre Games

Recently two articles on Kotaku came together in my head.  It may surprise you to learn this involved neither hit-gathering controversy, industry in-depthness, weird digressions or any of the other things it’s known for.  It involved two odd games.

The first was an MMO based on Painted Skin 2 (), called Painted Skin2: The Resurrection.  Pretty much it seems someone chunked out a fast-developed standard MMO.

Then I heard with a mixture of admiration and horror about a kind of Borderlands ripoff on the iPad, the amazingly generically named Star Warfare: Black Dawn.  It’s a Borderlands for iPad with an all female cast.  Frankly it sounds . . . half decent.

This got me thinking about other times I’ve talked to people in the industry.  The easy to adapt game engines you can license.  The way to reuse resources.  The fact that code reuse becomes easier and easier with tools, with retained technology, with easier sharing.

It’s pretty easy to make a game.

It’s pretty easy to recycle game elements.

It’s pretty easy to take pre-existing stuff and rush out a knockoff or adaption.

This, one may think, means more bad games.  I’m certain it does.  But here’s the thing I wonder about – if we should be concerned not about bad games, but about mediocre ones.

With good technology and engines, you can pretty much make a game with expected mechanics, decent physics, and acceptable graphics.  The artists and writing may be a bit of a push, but I’m sure anyone can find decent talent and modeling tools speed up the process admirably.  Some decent spit and polish and you have a playable, even enjoyable, but unremarkable game.

(OK, or ripoff).

You know the kind of game.  The kind you may play awhile, even do a few micro transactions for.  The kind that a reasonable price may seem a bargain – or you don’t care when you get bored with it.  The kind that is “good enough.”

I can conceive of a time where the game market’s problem is not endless bad games (I think in fact we’re getting out of a phase of lousy-mobile-game crazy).  The problem would be that we get a lot of mediocrity and ripoffs that are good enough to be distractions – and may even have some virtues despite their flaws.

That has my concerned.  I see this as a distinct possibility, and this would mean:

  • More confusing dilution of the market.
  • A “mediocrity effect” where it becomes hard to differentiate games and their virtues.
  • Reduction of effort by some developers.
  • High-speed “bandwagoning” that can in fact be technocratically managed to get things to market fast.
  • Certain companies adopting mediocrity as a strategy.

I’d rather not see mediocrity come to dominate/flood the game market, but I am concerned about it.  It’s not that I expect games to be “bad-mediocre”, or that I don’t fully accept starting from mediocre is good if companies keep evolving.  It’s more I can see achieving a kind of odd good-enoughness in gaming like that which has plagued other media, like . . . well at one time or another, everything.

Oddly, that concerns me more than a load of bad games.

Cosplay And Fanart Books In Print!

Focused Fandom: Cosplay, Costuming, and Careers and Focused Fandom: Fanart, Fanartists, and Careers are now in print!  Physical print.  The kind of print that  . . . well makes gift giving easier (which was one of the motivations).

You can get them here:

You’ll notice this isn’t on Lulu.  I wanted to give CreateSpace a try for these two.  I don’t like putting all of my eggs in one basket, but I figured I should give it a shot – and CreateSpace and Lulu share a lot of similar technologies and styles.

First of all, the files used are pretty much the same – a PDF.  My files were mostly compatible, and in fact the CreateSpace tool caught potential printing errors that Lulu doesn’t.  CreateSpace also provides a vastly superior preview function that simulates the physical book, both inside and outside – an impressive bit of technology.

Making a cover is less friendly – the easiest way is to simply do your own graphics and upload them – but that means measuring and setting up the entire cover if you want to do it yourself.  The other options aren’t as deep as Lulu’s.  This is one area of needed improvement.  Fortunately I could use my existing covers with a bit of scaling – but having to design the spine in to make a “wraparound” PDF took some work – you’re not going to do it without being at least basically experienced in making graphics.

The proofs came fast and were cheap, and were good quality, though twice I’ve gotten books via CreateSpace that seemed a bit beaten up.  Not sure if it was delivery or not.  I’ll keep an eye on that.

Now I have to consider if I want to split my time between the two or pick one.

But as for now – enjoy the books!

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.fantopro.com/, nerd and geek culture at http://www.nerdcaliber.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.