Book Update 1/12/2010

Awhile ago I complained about no updates to the Warhammer 40K MMO.  Time to make sure I post updates on the Fan To Pro book.

I've been working on this since the summer – it got delayed as, when 80% complete, I decided my design didn't work.  So I sat down and rewrote the whole thing.  Frankly it's much better.

So here's the update, and I'll have new ones every now and then until publication.

  • The contents of the book are mostly done.  I want to add a bit more, especially a few more resource sections for "best resources."  I have best books and best online resources, but I want to think over if I need more.
  • The intro needs to be rewritten.  Oddly, its the part I'm least happy with.
  • The book is edited otherwise.  All the additions are new sections.  I fansourced the book editing out.
  • There will be an intro from my co-blogger, Bonnie, who has been through all of this with me.
  • 'm debating if the book needs an index.  The chapters are very clearly organized and differentiated, and I don't know if the book needs an index.
  • The cover is proving to be a pain to come up with.  Since I expect most sales to be online, that actually changes the kind of cover one wants to use.
  • I realized I need to develop a better plan to make people aware of the book, and have been researching that.

Here's what I've learned:

  • The archetypal book you think of doesn't exist in reality.  Books vary based on many factors.  I, loving indexes, find it odd that I'm thinking of leaving one out.
  • It's actually easy to write a book if you come up with a detailed outline first then write that to flesh it out.  It's a lot like good fiction.
  • There's quite a few self-publishing options.  Lulu.com managed to be a best-of-breed type.  Their success, however, also acted as a beacon to others to figure out how to make their self-publishing work.
  • Covers are a pain.  There's really no formula or plan to them.

The current publication date will be somewhere late March/early April 2010.  The unsurety comes from how fast I can get my proof.  I am using Lulu.com – so expect a review out of that.

So that's where I am.  A few more months and we're there.

– Steven Savage

Go Farther: DateSims?

Datesims have a rather creepy reputation in the US.  The ones we see from Japan often contain questionable content.  By questionable of course I mean soul-searing horror that would make Cthulu call for his mommy and curl up in a blanket.  Yes I know there are Datesims that don't have objectionable content, you just don't hear about them that much.

Except I'm thinking Datesims may have more of a future.  I'm not talking that people will begin playing them instead of Modern Warfare 2.  But I'm thinking that the time may be right for more of them in  . . . well places that aren't Japan.  Oh, and datesims that aren't of a prurient nature.

Before you get scared, let me explain my logic.

  • Datesims are casual games.  Casual gaming has obviously been on the increase.
  • Their relatively simple nature would let them take advantage of the increased use of Downloadable content – reducing the cost, reducing the investment.
  • Let's be honest, the standard Datesim is not overly complex as a piece of technology.
  • Romance is always a big genre, and companies doing romance novels (Hey, Harlequin, want ANOTHER initiative?) could jump on the bandwagon.
  • Their multimedia nature may tie-in well to people's interests.

So the reason I think Datesims have a future could be summed up as, I think they're viable because you can deliver them fast and cheap, they'd have good appeal, and you have audiences that would be interested in them.  If anything, I see the marketing being a bit troublesome – you'd probably have to call them "interactive romance novels" or something.

I don't see them as being big business (though I see the "interactive novel" idea having more of a future), but I think they may be a viable product for some companies, and a valuable addition to publishers of romance novels and products.  After all, if you got a modern anime-style artist to do a Datesim/romance with hunky vampires, and it cost $10 with the purchase of a novel, and maybe had unlockable desktops and themes – yeah, I think it'd sell.

– Steven Savage