Physical Therapy For The Soul

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

My creative side has felt, for lack of a better word, arthritic throughout the Pandemic. It was there, I created, but neither as fast nor as joyfully as I had before. Sometimes I was scared, as it felt part of me was ossifying – creativity is part of me.

My remedy was to do what I do – organize. I kept to a regular plan for things like writing my blog posts. I planned – and re-planned my various works. I made time to read and to write. Even when I didn’t feel it, I did my best to move forward.

It wasn’t always joyful – sometimes I had that bone-on-bone sensation of grinding grimly forward. There were days my only pleasure was checking off a task or noting I’d written for an hour. If I kept knowing, I knew I’d get back to being myself.

While I persevered, I would feel that creative spark, that joy of making. It might be for a day or a week, but it was there. As long as I kept moving forward, the drudgery gave way to bright shining moments of creation.

In time, especially as of late, I began to feel like my old self. That spark, that flexibility, that urge would come more and more. I’m sure some of it was hope as the Pandemic promised an end, but some of it felt like another experience.

A few times, I’ve had to have physical therapy for an injury. I realized what I experienced here with my creativity was similar. I’ve had pulled, damaged, or stiff muscles addressed with regular and specific exercises. My creative returns felt the same as those days I realized that the pain or stiffness of a damaged muscle was going or gone.

What I did with my planning and scheduling and at-times repetitive drudgery was doing “physical therapy for the soul.” With enough exercise, my old mental flexibility and ability returned. I had given myself creative therapy without knowing it.

A lesson to take from this is that perhaps we can treat creative damage like a physical injury. We may need a rest or a break, but we may also need regular stretching and work to restore ourselves. The key is to see it as treatment – we should not treat the creative loss as a reason to punish ourselves. Some injuries you can’t “walk off.”

Instead, we should treat ourselves. We should find what will help us return and heal. I could have been more gentle with myself, and if I face this situation again, I can be more prescriptive.

Steven Savage

Steve’s Update 4/18/2021

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Here’s what’s up with me!

I’m in a big giveaway with my fellow creatives! Pick up some creativity and writing advice, and a FREE copy of my first Way With Worlds Book! https://books.bookfunnel.com/saygoodbyetowritersblock/suwa6uuxdg

The Roadmap is here to help you see what my overall plans are, check out the new Roadmap – https://www.stevensavage.com/roadmap

A School of Many Futures edit is to chapter 6 out of 13, and that includes grammar checking!  I’m at the halfway point, so you can definitely expect your pre-reader copy in May. 

On the Way With Worlds series, the “Disaster Trilogy” is locked into my schedule, with the Natural Disasters book in May or June. The new covers will start coming soon, but I’m not sure when (likely with that book).

The Seventh Sanctum rewrite continues but hit an annoying roadblock on those complex generators where you pick different categories of options (like the Pizza generator). There’s an issue with filtering to avoid repetitive results that is probably due to a stupid mistake, and I need to find that.

Steven Savage

Questioning Your Way To Solidity

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Fiction is a canvas upon which you can do anything, and that’s why its limiting. When you can do anything, you have so many options you become paralyzed.

My friend Serdar talks about this, by comparing it to how many brands of Toothpaste we have:

“Choice paralysis is, as you can guess, a major issue in creative work. Because you have complete control over what you put into a story, that can manifest as being stranded between too many choices, and you end up in a Toothpaste Meltdown, goggling at the screen and drooling into your keys.”

He goes on to analyze how the choices you make are best shaped by what fits the story you want to write, and asking the right questions. This is something I see (to no one’s surprise) in my work using Agile methods.

Agile methods are obsessed with asking “what is valuable for the customer/end user/etc.” The basic idea is find what’s important, rank things in order of the importance, and start from the top. If you’re not sure, then you have to ask more questions about who your audience is, what they want, etc.

That one word, Value, helps say so much.

In my recent work on my novel, A School of Many Futures, I started a massive edit after getting editoral, prereader, and my own feedback. What helped me was asking what chapters, scenes, etc. did anything for the audience. The result shocked me.

  • Two chapters merged into one, moving the plot along.
  • Several scenes were thus combined, making them richer and snappier.
  • An entire sub-subplot and mini-character arc emerged from the above deeply enriching the overall story.
  • A cat who appears perhaps twice, became a useful way to exposit (hey, people talk to cats).

All because I asked what matters to the audience. What had value, to them.

This doesn’t mean I shirked on worldbuilding – this is me. It just meant that I found a way to tell the story, in the world, that worked better for the reader. I violated none of my obsessively detailed continuity, I merely found which option told the story best.

So next time you’re stuck with the “toothpaste conundrum” in your writing, ask what your audience wants and write it down. Then sort these ideas in order of what is important to them. Start from the top and go through your list.

Even if the audience is just you, you might be surprised at what you really want . . .

Steven Savage