Update on Focused Fandom Print Versions

OK, a quick update on the Focused Fandom print versions.

I’ve got a friend trying out Create Space and getting great results, and I decided it’s time I try them out.  So I’m taking a few extra weeks to semi-start over and see if Create Space works for me.  The Lulu versions are pretty much done, but I figure it’s time I find out if this works as well as some people say.

So upshot is you’re going to have to wait 2-3 more weeks for the print versions.  Sorry about that.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.fantopro.com/, nerd and geek culture at http://www.nerdcaliber.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.

Behold The Marketer: Your Unexpected Future In Gaming

So as I watch the fallout from the PS4, watch Kickstarters rise and fall, and eagerly await my Ouya so I can play Sela the Space Pirate since my phone is old, I’m speculating on the games industry once again.

I’m not even sure we can call it one industry anymore.  it’s kind of like lumping Pengiuin, Lulu, Kinkos, and the Canon printer division together and calling it “Publishing.”  Yes, technically true, but you’re really dealing with a pretty broad range of subjects.

But that industry, as broadly as we define a place where Angry Birds and World of Warcraft are lumped together, is one that’s important.  It’s one that’s growing.  It’s one that we professional geeks want a piece of.  It’s just hard to know where to find that piece when Ninjas can fight fruit or each other.

But one piece some of us should look at is marketing.

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Channel A: The Life of a Card Game

(A guest post by Ewen Cluney)

494bb2c8ce284dcb939e61f3f268ce41_largeI hit on the idea for Channel A during the ridiculous rush of inspiration that came from discovering Cards Against Humanity. I’d had tremendous fun playing CAH with my friends, and being that rare creature, a tabletop RPG fan who isn’t much into board games, I desperately wanted to explore this new design space of card games that are more about words and social interactions. I also wanted to make something that was less Cards Against Humanity (“A clandestine butt scratch.”) and more in keeping with my own shiny anime-inspired aesthetic.

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