Many Platforms, Many Choices: Gaming and Socialization

I've been talking a lot about the role of socialization in media in the last few weeks.  I came to the conclusion that the social connection we get is usually more important than traits like originality (or at times, familiarity).  I based my theories off my various readings (such as Starstruck's theories on socializing), watching the phenomena, and pure intuition, and I believe in an abstract way, I really did hit on something.

My experience became less abstract recently, in a way that I think further confirms my basic theory: the ability to experience social ties with a media is a major part of what we choose.

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Minecraft And Successful Media

Last column I posted more only theory that the social elements of a media, the ability for people to connect with others via that media, were a major factor in its success.  This element of success was more important than originality and other factors due to the nature of human socialization – we want to connect with others first and foremost.  Building on this theory of "socialization-driven media popularity," I want to explore what I consider a prime example of it:  Minecraft.

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Kinect Hacks, Microsoft, And Consumer Experimentation

So how many ways can people do bizarre and unusual things with the Kinect?

The Kinect seems to be getting hacked left and right.  Yet, it seems beyond some of the pornographic elements, Microsoft is saying very little about this.  This leads me to two conclusions I'd like to discuss.

(And, yes I could joke about a Microsoft product being hacked, but that's serious low-hanging humor fruit).

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